My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Prince Graveyard
Giant Snowball
Minions Hog Rider Baby Dragon Graveyard
Zap
Minions Prince Graveyard
Barbarian Barrel
Valkyrie Graveyard
The Log
Hog Rider Prince Graveyard
Earthquake
Hog Rider Graveyard
Arrows
Minions Graveyard
Royal Delivery
Minions Valkyrie Hog Rider Baby Dragon Prince Graveyard
Fireball
Minions Hog Rider Baby Dragon
Poison
Minions Graveyard
Lightning
Valkyrie Baby Dragon Prince
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Valkyrie Hog Rider Baby Dragon Prince Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Minions Valkyrie

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Graveyard Prince
Minions
Hog Rider Rage Valkyrie Baby Dragon Prince Graveyard
Valkyrie
Hog Rider Prince Graveyard Minions Baby Dragon
Hog Rider
Arrows Minions Valkyrie Rage Baby Dragon Prince Graveyard
Rage
Minions Hog Rider Prince
Baby Dragon
Graveyard Minions Valkyrie Hog Rider Prince
Prince
Valkyrie Arrows Minions Hog Rider Rage Baby Dragon Graveyard
Graveyard
Arrows Valkyrie Baby Dragon Minions Hog Rider Prince

Defense Synergies 1 7

Arrows
Valkyrie Prince
Minions
Valkyrie Baby Dragon Prince
Valkyrie
Minions Arrows Baby Dragon Prince
Hog Rider
Rage
Baby Dragon
Minions Valkyrie Prince
Prince
Arrows Minions Valkyrie Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Baby Dragon
Minions Valkyrie Prince
Prince Minions Valkyrie
Prince Minions Valkyrie
Arrows Valkyrie Prince
Arrows Minions Valkyrie Baby Dragon
Minions Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Minions Prince
Valkyrie Prince
Minions Valkyrie Arrows Baby Dragon
Arrows Minions Baby Dragon
Prince Minions Valkyrie
Valkyrie Arrows Minions Baby Dragon Prince
Prince
Prince
Arrows Minions Valkyrie Prince
Arrows Minions Valkyrie Baby Dragon Prince
Arrows Valkyrie Baby Dragon Minions
Prince
Valkyrie Arrows Minions Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince
Arrows Valkyrie Baby Dragon Prince
Minions Valkyrie Prince
Valkyrie Prince
Valkyrie Prince
Arrows Minions Baby Dragon
Prince Minions Valkyrie
Valkyrie Prince
Minions Valkyrie Baby Dragon Prince
Minions Valkyrie Prince
Arrows Valkyrie Prince
Prince Valkyrie
Valkyrie Baby Dragon
Minions Valkyrie Baby Dragon Prince
Arrows Minions Valkyrie Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie Prince
Arrows Valkyrie Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Minions Prince
Arrows Valkyrie Prince
Arrows Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Minions
Arrows Baby Dragon Prince
Arrows Valkyrie Baby Dragon
Minions Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Minions
Arrows
Arrows
Prince
Arrows
Minions Prince
Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon Prince
Arrows Baby Dragon
Arrows
Prince
Minions Baby Dragon
Baby Dragon Prince

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