My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Goblin Hut Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Balloon
Giant Snowball
Minions Hog Rider Goblin Hut Balloon
Zap
Minions Goblin Hut Balloon
Barbarian Barrel
Valkyrie Goblin Hut
The Log
Hog Rider Goblin Hut
Earthquake
Hog Rider Goblin Hut
Arrows
Minions Goblin Hut
Royal Delivery
Minions Valkyrie Hog Rider Goblin Hut Balloon P.E.K.K.A
Fireball
Minions Hog Rider Goblin Hut Balloon
Poison
Minions Goblin Hut Balloon
Lightning
Valkyrie Goblin Hut Balloon
Rocket
Valkyrie Hog Rider Goblin Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Valkyrie Hog Rider Giant Goblin Hut Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Valkyrie Hog Rider

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Balloon P.E.K.K.A
Minions
Hog Rider Giant Valkyrie Balloon P.E.K.K.A
Valkyrie
Hog Rider Balloon Minions Giant Goblin Hut P.E.K.K.A
Hog Rider
Arrows Minions Valkyrie Giant Goblin Hut Balloon
Giant
Arrows Minions Valkyrie Hog Rider Goblin Hut Balloon
Goblin Hut
Valkyrie Hog Rider Giant Balloon
Balloon
Arrows Valkyrie Minions Hog Rider Giant Goblin Hut
P.E.K.K.A
Arrows Minions Valkyrie

Defense Synergies 1 6

Arrows
Valkyrie Goblin Hut P.E.K.K.A
Minions
Valkyrie P.E.K.K.A
Valkyrie
Minions Arrows Goblin Hut P.E.K.K.A
Hog Rider
Giant
Goblin Hut
Arrows Valkyrie
Balloon
P.E.K.K.A
Arrows Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Goblin Hut
P.E.K.K.A Minions Valkyrie Goblin Hut
Goblin Hut P.E.K.K.A Minions Valkyrie
Goblin Hut P.E.K.K.A Minions Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Minions Valkyrie
Minions Arrows Goblin Hut
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Minions Goblin Hut
Valkyrie
Minions Valkyrie Arrows Goblin Hut
Arrows Minions Goblin Hut
Goblin Hut P.E.K.K.A Minions Valkyrie
Valkyrie Arrows Minions Goblin Hut P.E.K.K.A
P.E.K.K.A Goblin Hut
Goblin Hut P.E.K.K.A
Arrows Minions Valkyrie Goblin Hut P.E.K.K.A
Arrows Minions Valkyrie Goblin Hut
Arrows Valkyrie Minions Goblin Hut
P.E.K.K.A Goblin Hut
Valkyrie Arrows Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut P.E.K.K.A
Arrows Valkyrie
P.E.K.K.A Minions Valkyrie Goblin Hut
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie Goblin Hut
Arrows Minions Goblin Hut
P.E.K.K.A Minions Valkyrie Goblin Hut
P.E.K.K.A Valkyrie
P.E.K.K.A Minions Valkyrie Goblin Hut
P.E.K.K.A Goblin Hut
P.E.K.K.A Minions Valkyrie Goblin Hut
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie
Valkyrie
Goblin Hut Minions Valkyrie P.E.K.K.A
Arrows Minions Valkyrie Goblin Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows Goblin Hut
Arrows Valkyrie
Arrows Valkyrie
Arrows Minions
Arrows
Arrows
Arrows
Minions
Arrows Valkyrie
Arrows
Goblin Hut
Arrows Minions
Arrows Goblin Hut
Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Minions
Arrows
Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Minions Goblin Hut
Arrows
Arrows
P.E.K.K.A
Arrows
Minions Goblin Hut
Arrows
Arrows
Valkyrie
Arrows
Arrows
P.E.K.K.A
Minions

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: