My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Minions Hog Rider Furnace Goblin Barrel Skeleton Army
Zap
Minions Furnace Goblin Barrel Skeleton Army
Barbarian Barrel
Valkyrie Furnace Wizard Goblin Barrel Skeleton Army
The Log
Hog Rider Furnace Goblin Barrel Skeleton Army
Earthquake
Hog Rider Furnace Goblin Barrel Skeleton Army
Arrows
Minions Furnace Goblin Barrel Skeleton Army
Royal Delivery
Minions Valkyrie Hog Rider Wizard Goblin Barrel Skeleton Army
Fireball
Minions Hog Rider Furnace Wizard Goblin Barrel Skeleton Army
Poison
Minions Furnace Wizard Skeleton Army
Lightning
Valkyrie Furnace Wizard
Rocket
Valkyrie Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Barrel Skeleton Army Valkyrie Hog Rider Furnace Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Barrel Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel
Minions
Hog Rider Valkyrie
Valkyrie
Hog Rider Goblin Barrel Minions Furnace Wizard
Hog Rider
Arrows Minions Valkyrie Furnace Wizard Goblin Barrel
Furnace
Valkyrie Hog Rider Goblin Barrel
Wizard
Valkyrie Hog Rider
Goblin Barrel
Valkyrie Arrows Hog Rider Furnace Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 1 6

Arrows
Valkyrie Furnace
Minions
Valkyrie
Valkyrie
Minions Arrows Furnace Wizard
Hog Rider
Furnace
Arrows Valkyrie Skeleton Army
Wizard
Valkyrie Skeleton Army
Goblin Barrel
Skeleton Army
Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Skeleton Army Minions Valkyrie Furnace
Furnace Skeleton Army Minions Valkyrie
Skeleton Army Minions Valkyrie Furnace
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Minions Valkyrie Furnace
Minions Furnace Arrows Wizard
Arrows Valkyrie
Minions Furnace Skeleton Army
Skeleton Army Valkyrie
Minions Valkyrie Skeleton Army Arrows Furnace Wizard
Arrows Minions Furnace Wizard
Furnace Skeleton Army Minions Valkyrie Wizard
Valkyrie Wizard Skeleton Army Arrows Minions Furnace
Skeleton Army Furnace
Skeleton Army Furnace
Wizard Arrows Minions Valkyrie Furnace Skeleton Army
Arrows Minions Valkyrie Furnace Wizard Skeleton Army
Arrows Valkyrie Furnace Wizard Minions
Valkyrie Wizard Skeleton Army Arrows Minions Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Furnace
Arrows Valkyrie Wizard
Skeleton Army Minions Valkyrie Furnace
Valkyrie Skeleton Army
Valkyrie Skeleton Army
Arrows Furnace Wizard Minions
Skeleton Army Minions Valkyrie Furnace
Valkyrie Skeleton Army
Minions Valkyrie Skeleton Army
Skeleton Army
Minions Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Wizard
Wizard Valkyrie Furnace Skeleton Army
Skeleton Army Minions Valkyrie Furnace
Arrows Minions Valkyrie Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie Furnace
Arrows Wizard Minions Furnace
Arrows Furnace Wizard
Arrows Wizard
Arrows Wizard
Minions
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Minions
Arrows Furnace
Arrows Furnace Wizard
Arrows Furnace Wizard
Arrows
Minions
Arrows Wizard
Arrows Valkyrie Wizard
Minions
Arrows Wizard
Arrows
Arrows Valkyrie Furnace Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Furnace Wizard
Minions Wizard
Arrows Wizard
Arrows
Arrows Wizard
Minions Skeleton Army
Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Minions

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