My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Barbarian Barrel Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Prince
Giant Snowball
Minions Hog Rider Baby Dragon Witch
Zap
Minions Witch Prince
Barbarian Barrel
Valkyrie Witch
The Log
Hog Rider Witch Prince
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Valkyrie Hog Rider Baby Dragon Witch Prince
Fireball
Minions Hog Rider Baby Dragon Witch
Poison
Minions Witch
Lightning
Valkyrie Baby Dragon Witch Prince
Rocket
Valkyrie Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Minions Valkyrie Hog Rider Baby Dragon Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Minions Valkyrie

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Prince
Minions
Hog Rider Valkyrie Barbarian Barrel Baby Dragon Prince
Valkyrie
Hog Rider Prince Minions Baby Dragon Witch
Hog Rider
Arrows Minions Valkyrie Barbarian Barrel Baby Dragon Witch Prince
Barbarian Barrel
Minions Hog Rider Baby Dragon Prince
Baby Dragon
Minions Valkyrie Hog Rider Barbarian Barrel Witch Prince
Witch
Valkyrie Hog Rider Baby Dragon Prince
Prince
Valkyrie Arrows Minions Hog Rider Barbarian Barrel Baby Dragon Witch

Defense Synergies 1 15

Arrows
Valkyrie Barbarian Barrel Prince
Minions
Valkyrie Barbarian Barrel Baby Dragon Prince
Valkyrie
Minions Arrows Baby Dragon Witch Prince
Hog Rider
Barbarian Barrel
Arrows Minions Baby Dragon Witch Prince
Baby Dragon
Minions Valkyrie Barbarian Barrel Witch Prince
Witch
Valkyrie Barbarian Barrel Baby Dragon Prince
Prince
Arrows Minions Valkyrie Barbarian Barrel Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Barbarian Barrel Baby Dragon
Minions Valkyrie Witch Prince
Witch Prince Minions Valkyrie
Witch Prince Minions Valkyrie
Arrows Valkyrie Barbarian Barrel Prince
Arrows Barbarian Barrel Minions Valkyrie Baby Dragon
Minions Arrows Baby Dragon Witch
Arrows Valkyrie Barbarian Barrel Baby Dragon
Witch Minions Prince
Valkyrie Barbarian Barrel Prince
Minions Valkyrie Witch Arrows Barbarian Barrel Baby Dragon
Arrows Minions Baby Dragon Witch
Prince Minions Valkyrie Witch
Valkyrie Arrows Minions Barbarian Barrel Baby Dragon Witch Prince
Prince
Prince
Arrows Minions Valkyrie Witch Prince
Arrows Minions Valkyrie Barbarian Barrel Baby Dragon Witch Prince
Arrows Valkyrie Barbarian Barrel Baby Dragon Witch Minions
Prince
Valkyrie Arrows Minions Barbarian Barrel Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Barrel Witch Prince
Arrows Valkyrie Barbarian Barrel Baby Dragon Prince
Minions Valkyrie Witch Prince
Valkyrie Prince Barbarian Barrel
Valkyrie Witch Prince
Arrows Minions Baby Dragon Witch
Prince Minions Valkyrie Witch
Valkyrie Prince
Minions Valkyrie Barbarian Barrel Baby Dragon Witch Prince
Witch
Minions Valkyrie Witch Prince
Arrows Valkyrie Prince
Prince Valkyrie Witch
Valkyrie Baby Dragon Witch
Witch Minions Valkyrie Barbarian Barrel Baby Dragon Prince
Arrows Minions Valkyrie Barbarian Barrel Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Valkyrie Barbarian Barrel Prince
Arrows Valkyrie Barbarian Barrel Baby Dragon
Arrows Minions Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Barbarian Barrel Baby Dragon
Arrows
Minions Prince
Arrows Valkyrie Barbarian Barrel Prince
Arrows Baby Dragon
Barbarian Barrel Baby Dragon
Arrows Minions Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon Prince
Arrows Barbarian Barrel Baby Dragon Witch
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Minions
Arrows Barbarian Barrel Baby Dragon Prince
Arrows Valkyrie Barbarian Barrel Baby Dragon Witch
Minions Baby Dragon Prince
Arrows
Prince
Arrows Barbarian Barrel Baby Dragon
Arrows Valkyrie Barbarian Barrel Baby Dragon Witch
Witch
Arrows Barbarian Barrel Baby Dragon Witch
Arrows Baby Dragon Witch Prince
Arrows Barbarian Barrel Baby Dragon
Arrows Baby Dragon Witch
Minions Witch
Arrows
Arrows
Prince
Arrows
Minions Barbarian Barrel Witch Prince
Arrows Baby Dragon Witch
Arrows Barbarian Barrel
Valkyrie Baby Dragon Prince
Arrows Baby Dragon
Arrows
Prince
Minions Baby Dragon Witch
Witch
Barbarian Barrel Baby Dragon Witch Prince

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