My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Skeleton Dragons Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Elixir Collector Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Night Witch
Giant Snowball
Minions Goblin Gang Skeleton Dragons Night Witch
Zap
Minions Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Night Witch
The Log
Goblin Gang
Earthquake
Goblin Gang Elixir Collector
Arrows
Minions Goblin Gang Skeleton Dragons Night Witch
Royal Delivery
Minions Goblin Gang Skeleton Dragons Night Witch
Fireball
Minions Goblin Gang Skeleton Dragons Elixir Collector Night Witch
Poison
Minions Goblin Gang Skeleton Dragons Elixir Collector Night Witch
Lightning
Skeleton Dragons Elixir Collector Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Earthquake Skeleton Dragons Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Earthquake

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Earthquake Night Witch
Minions
Golem
Goblin Gang
Golem
Skeleton Dragons
Golem
Earthquake
Golem Arrows
Elixir Collector
Golem
Arrows Skeleton Dragons Earthquake Night Witch Minions Goblin Gang
Night Witch
Golem Arrows

Defense Synergies 0 3

Arrows
Minions
Goblin Gang
Skeleton Dragons
Skeleton Dragons
Goblin Gang Earthquake Night Witch
Earthquake
Skeleton Dragons
Elixir Collector
Golem
Night Witch
Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Skeleton Dragons
Minions Goblin Gang Skeleton Dragons Night Witch
Goblin Gang Minions Skeleton Dragons Night Witch
Night Witch Minions Goblin Gang Skeleton Dragons
Arrows Earthquake
Arrows Goblin Gang Minions Skeleton Dragons Earthquake Night Witch
Minions Skeleton Dragons Arrows Goblin Gang Night Witch
Earthquake Arrows Skeleton Dragons
Minions Goblin Gang Night Witch
Goblin Gang Night Witch
Minions Goblin Gang Skeleton Dragons Arrows Earthquake Night Witch
Arrows Minions Skeleton Dragons Goblin Gang Night Witch
Night Witch Minions Goblin Gang Skeleton Dragons Earthquake
Arrows Minions Goblin Gang Skeleton Dragons Earthquake Night Witch
Goblin Gang
Goblin Gang
Arrows Minions Goblin Gang Skeleton Dragons Night Witch
Arrows Minions Goblin Gang Skeleton Dragons Night Witch
Arrows Earthquake Minions Skeleton Dragons
Goblin Gang Skeleton Dragons Arrows Minions Earthquake Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Skeleton Dragons
Goblin Gang Minions
Goblin Gang Night Witch
Goblin Gang Night Witch
Arrows Skeleton Dragons Minions Goblin Gang
Goblin Gang Minions Night Witch
Minions Skeleton Dragons
Goblin Gang Skeleton Dragons
Minions
Arrows
Goblin Gang Night Witch
Skeleton Dragons
Goblin Gang Minions Skeleton Dragons Night Witch
Arrows Minions Skeleton Dragons Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Skeleton Dragons
Arrows Skeleton Dragons
Earthquake Arrows Skeleton Dragons
Earthquake Arrows Skeleton Dragons
Arrows Skeleton Dragons Earthquake
Arrows Skeleton Dragons Minions
Arrows Skeleton Dragons Earthquake
Arrows Earthquake Skeleton Dragons
Arrows Skeleton Dragons
Minions Goblin Gang Night Witch
Arrows Skeleton Dragons Earthquake
Arrows Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Arrows Minions Skeleton Dragons
Earthquake Arrows Skeleton Dragons
Earthquake Arrows Skeleton Dragons
Earthquake Arrows Skeleton Dragons
Arrows Earthquake
Minions Skeleton Dragons Night Witch
Arrows Skeleton Dragons Earthquake
Arrows Skeleton Dragons Earthquake
Minions Skeleton Dragons Earthquake Night Witch
Arrows Skeleton Dragons
Earthquake Arrows Skeleton Dragons
Arrows Earthquake Skeleton Dragons
Arrows Skeleton Dragons Earthquake
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Night Witch
Minions Skeleton Dragons
Night Witch
Arrows Skeleton Dragons Earthquake Night Witch
Arrows Skeleton Dragons
Arrows Earthquake
Earthquake Minions Goblin Gang Night Witch
Arrows Skeleton Dragons
Arrows
Goblin Gang Skeleton Dragons
Arrows Skeleton Dragons Earthquake
Arrows
Skeleton Dragons
Minions Goblin Gang Skeleton Dragons
Skeleton Dragons

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