My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Balloon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Balloon Ram Rider
Giant Snowball
Minions Goblin Gang Hog Rider Balloon Lumberjack Ram Rider
Zap
Minions Goblin Gang Balloon Ram Rider
Barbarian Barrel
Goblin Gang Executioner Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack Ram Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Hog Rider Balloon Executioner Lumberjack Ram Rider
Fireball
Minions Goblin Gang Hog Rider Balloon Executioner Lumberjack Ram Rider
Poison
Minions Goblin Gang Balloon Executioner
Lightning
Balloon Executioner Lumberjack Ram Rider
Rocket
Hog Rider Balloon Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Hog Rider Lumberjack Balloon Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Gang Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon Lumberjack Ram Rider
Minions
Hog Rider Balloon Lumberjack Ram Rider
Goblin Gang
Hog Rider Balloon
Hog Rider
Arrows Minions Goblin Gang Balloon Executioner Lumberjack
Balloon
Arrows Lumberjack Minions Goblin Gang Hog Rider Executioner
Executioner
Hog Rider Balloon
Lumberjack
Balloon Arrows Minions Hog Rider Ram Rider
Ram Rider
Arrows Minions Lumberjack

Defense Synergies 0 6

Arrows
Lumberjack
Minions
Lumberjack Ram Rider
Goblin Gang
Lumberjack
Hog Rider
Balloon
Executioner
Lumberjack
Lumberjack
Arrows Minions Goblin Gang Executioner Ram Rider
Ram Rider
Minions Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner Ram Rider
Lumberjack Minions Goblin Gang Executioner Ram Rider
Goblin Gang Lumberjack Ram Rider Minions Executioner
Lumberjack Minions Goblin Gang Ram Rider
Arrows Lumberjack
Arrows Goblin Gang Minions Executioner Lumberjack
Minions Ram Rider Arrows Goblin Gang Executioner
Arrows Ram Rider
Minions Goblin Gang Lumberjack
Goblin Gang Lumberjack
Minions Goblin Gang Executioner Arrows Lumberjack Ram Rider
Arrows Minions Executioner Goblin Gang Ram Rider
Lumberjack Minions Goblin Gang Ram Rider
Executioner Arrows Minions Goblin Gang Lumberjack
Goblin Gang Lumberjack Ram Rider
Goblin Gang Lumberjack Ram Rider
Arrows Minions Goblin Gang Executioner Lumberjack
Arrows Minions Goblin Gang Executioner Lumberjack Ram Rider
Arrows Executioner Minions Lumberjack Ram Rider
Lumberjack Ram Rider
Goblin Gang Arrows Minions Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Arrows Goblin Gang Executioner Lumberjack
Goblin Gang Lumberjack Minions Ram Rider
Goblin Gang Lumberjack Ram Rider
Goblin Gang Executioner Lumberjack Ram Rider
Arrows Executioner Minions Goblin Gang Ram Rider
Goblin Gang Minions Lumberjack Ram Rider
Lumberjack
Minions
Goblin Gang
Minions Lumberjack
Arrows
Goblin Gang Executioner Lumberjack Ram Rider
Executioner
Goblin Gang Minions Executioner Lumberjack
Arrows Minions Executioner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner Ram Rider
Arrows
Arrows
Executioner Arrows
Arrows Executioner Minions Ram Rider
Arrows Executioner
Arrows Executioner Ram Rider
Arrows Ram Rider
Minions Goblin Gang Lumberjack
Arrows Ram Rider
Arrows Executioner
Executioner
Arrows Minions
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Minions
Arrows Executioner
Arrows
Minions
Arrows
Arrows
Arrows Executioner
Arrows Executioner Ram Rider
Arrows Ram Rider
Arrows
Arrows Executioner
Minions
Arrows
Arrows
Arrows
Minions Goblin Gang
Arrows Executioner Ram Rider
Arrows
Goblin Gang Executioner Lumberjack
Arrows Executioner
Arrows
Executioner
Minions Goblin Gang
Executioner
Executioner

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