My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Minions Goblin Gang Hog Rider Goblin Barrel
Zap
Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel
Fireball
Minions Goblin Gang Hog Rider Wizard Goblin Barrel
Poison
Minions Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Goblin Barrel Fireball Mini P.E.K.K.A Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Goblin Barrel

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mini P.E.K.K.A Goblin Barrel
Minions
Hog Rider Mini P.E.K.K.A
Goblin Gang
Hog Rider Goblin Barrel Mini P.E.K.K.A
Fireball
Arrows Hog Rider
Mini P.E.K.K.A
Arrows Minions Goblin Gang Hog Rider Wizard
Hog Rider
Arrows Minions Goblin Gang Fireball Mini P.E.K.K.A Wizard Goblin Barrel
Wizard
Mini P.E.K.K.A Hog Rider
Goblin Barrel
Goblin Gang Arrows Hog Rider

Defense Synergies 0 5

Arrows
Fireball Mini P.E.K.K.A
Minions
Goblin Gang
Mini P.E.K.K.A
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Goblin Gang Fireball Wizard
Hog Rider
Wizard
Mini P.E.K.K.A
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Minions
Mini P.E.K.K.A Minions Goblin Gang
Arrows Fireball Mini P.E.K.K.A
Arrows Goblin Gang Fireball Minions
Minions Arrows Goblin Gang Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A
Minions Goblin Gang Arrows Fireball Wizard
Arrows Minions Goblin Gang Fireball Wizard
Mini P.E.K.K.A Minions Goblin Gang Fireball Wizard
Fireball Wizard Arrows Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A
Wizard Arrows Minions Goblin Gang Fireball Mini P.E.K.K.A
Arrows Fireball Minions Goblin Gang Wizard
Arrows Wizard Minions Fireball
Mini P.E.K.K.A
Goblin Gang Wizard Arrows Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball
Fireball Arrows Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Fireball
Goblin Gang Mini P.E.K.K.A
Arrows Fireball Wizard Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Minions Fireball
Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A
Goblin Gang
Minions Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Minions Fireball Mini P.E.K.K.A
Arrows Minions Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Minions
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Minions Goblin Gang Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Minions Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Minions Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Minions Goblin Gang Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Arrows Fireball
Minions Goblin Gang Fireball
Fireball
Fireball

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