My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla Mega Minion Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Mega Minion Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Mega Minion Musketeer
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Tesla Musketeer Electro Wizard
The Log
Firecracker Musketeer
Earthquake
Firecracker Tesla
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Mega Minion Musketeer Electro Wizard
Fireball
Minions Firecracker Tesla Mega Minion Musketeer Electro Wizard
Poison
Minions Firecracker Mega Minion Musketeer Electro Wizard
Lightning
Tesla Mega Minion Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Firecracker Mega Minion Tesla Musketeer Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Firecracker

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion
Minions
Rage Firecracker
Firecracker
Minions Mega Minion
Tesla
Mega Minion
Arrows Firecracker
Musketeer
Rage
Minions Electro Wizard
Electro Wizard
Rage

Defense Synergies 1 15

Arrows
Tesla Mega Minion
Minions
Firecracker Tesla Musketeer Electro Wizard
Firecracker
Minions Tesla Mega Minion Musketeer Electro Wizard
Tesla
Musketeer Arrows Minions Firecracker Mega Minion Electro Wizard
Mega Minion
Arrows Firecracker Tesla Musketeer Electro Wizard
Musketeer
Tesla Minions Firecracker Mega Minion Electro Wizard
Rage
Electro Wizard
Minions Firecracker Tesla Mega Minion Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tesla Mega Minion Musketeer Electro Wizard
Minions Firecracker Tesla Mega Minion Musketeer Electro Wizard
Tesla Minions Mega Minion Musketeer Electro Wizard
Tesla Minions Firecracker Mega Minion Musketeer Electro Wizard
Arrows Firecracker
Arrows Minions Firecracker Tesla Mega Minion Musketeer Electro Wizard
Minions Tesla Mega Minion Musketeer Electro Wizard Arrows Firecracker
Arrows Tesla Musketeer Electro Wizard
Tesla Minions Musketeer
Firecracker Tesla Musketeer Electro Wizard
Minions Electro Wizard Arrows Firecracker Tesla Mega Minion Musketeer
Arrows Minions Tesla Mega Minion Musketeer Firecracker Electro Wizard
Tesla Minions Musketeer Electro Wizard
Arrows Minions Firecracker Tesla Mega Minion Electro Wizard
Tesla Electro Wizard
Tesla Electro Wizard
Tesla Arrows Minions Firecracker Musketeer Electro Wizard
Arrows Tesla Minions Firecracker Mega Minion Musketeer Electro Wizard
Arrows Minions Firecracker Tesla Mega Minion Musketeer Electro Wizard
Tesla Musketeer Electro Wizard
Arrows Minions Firecracker Tesla Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Electro Wizard
Electro Wizard Arrows Firecracker Tesla Mega Minion Musketeer
Minions Musketeer Electro Wizard
Tesla Musketeer Electro Wizard
Tesla Musketeer
Arrows Firecracker Minions Tesla Musketeer Electro Wizard
Minions Tesla Mega Minion Musketeer Electro Wizard
Tesla
Electro Wizard Minions Firecracker Mega Minion
Tesla Mega Minion Musketeer
Minions Tesla Mega Minion Musketeer
Arrows Electro Wizard
Tesla
Firecracker Tesla Musketeer
Tesla Electro Wizard Minions Firecracker Mega Minion Musketeer
Arrows Minions Firecracker Tesla Mega Minion Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Electro Wizard
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker Minions Mega Minion Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Minions Musketeer Electro Wizard
Firecracker Arrows Musketeer Electro Wizard
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Minions Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Minions
Arrows Firecracker Mega Minion Musketeer Electro Wizard
Arrows Firecracker
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker
Mega Minion
Arrows Firecracker Musketeer Electro Wizard
Arrows Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Electro Wizard
Electro Wizard Minions Firecracker Mega Minion Musketeer
Mega Minion
Arrows Musketeer
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Minions Musketeer
Arrows Firecracker Mega Minion Musketeer Electro Wizard
Arrows
Firecracker Mega Minion Musketeer Electro Wizard
Arrows Firecracker Musketeer
Arrows
Firecracker Mega Minion Musketeer
Minions Firecracker Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard

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