My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Night Witch Lava Hound
Giant Snowball
Minions Cannon Night Witch Lava Hound
Zap
Minions Cannon Night Witch Lava Hound
Barbarian Barrel
Knight Cannon Valkyrie Night Witch
The Log
Cannon
Earthquake
Cannon
Arrows
Minions Night Witch Lava Hound
Royal Delivery
Knight Minions Valkyrie Night Witch Lava Hound
Fireball
Minions Cannon Night Witch Lava Hound
Poison
Minions Cannon Night Witch Lava Hound
Lightning
Knight Cannon Valkyrie Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Cannon Fireball Valkyrie Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Cannon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lava Hound Knight Night Witch
Knight
Minions Arrows Fireball Night Witch
Minions
Knight Lava Hound Valkyrie
Cannon
Fireball
Arrows Lava Hound Knight
Valkyrie
Minions
Night Witch
Arrows Knight Lava Hound
Lava Hound
Arrows Minions Fireball Night Witch

Defense Synergies 3 12

Arrows
Knight Cannon Fireball Valkyrie
Knight
Minions Cannon Arrows Fireball Night Witch
Minions
Knight Valkyrie Cannon
Cannon
Knight Arrows Minions Fireball Valkyrie Night Witch
Fireball
Arrows Knight Cannon Valkyrie
Valkyrie
Minions Arrows Cannon Fireball Night Witch
Night Witch
Knight Cannon Valkyrie
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Cannon Fireball Valkyrie
Knight Minions Cannon Valkyrie Night Witch
Cannon Knight Minions Valkyrie Night Witch
Cannon Night Witch Knight Minions Valkyrie
Arrows Fireball Valkyrie
Arrows Fireball Minions Cannon Valkyrie Night Witch
Minions Arrows Cannon Fireball Night Witch
Arrows Cannon Fireball Valkyrie
Cannon Minions Night Witch
Knight Cannon Valkyrie Night Witch
Minions Valkyrie Arrows Knight Cannon Fireball Night Witch
Arrows Minions Fireball Night Witch
Cannon Night Witch Knight Minions Fireball Valkyrie
Fireball Valkyrie Arrows Minions Cannon Night Witch
Knight Cannon
Cannon Fireball
Arrows Knight Minions Cannon Fireball Valkyrie Night Witch
Arrows Cannon Fireball Knight Minions Valkyrie Night Witch
Arrows Valkyrie Knight Minions Cannon Fireball
Cannon
Valkyrie Arrows Knight Minions Cannon Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball
Fireball Arrows Knight Valkyrie
Knight Minions Valkyrie
Valkyrie Knight Fireball Night Witch
Knight Cannon Valkyrie Night Witch
Arrows Fireball Minions
Knight Minions Fireball Valkyrie Night Witch
Knight Valkyrie
Knight Minions Fireball Valkyrie
Cannon
Knight Minions Valkyrie
Arrows Fireball Valkyrie
Knight Cannon Fireball Valkyrie Night Witch
Cannon Fireball Valkyrie
Knight Minions Fireball Valkyrie Night Witch
Arrows Minions Valkyrie Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Minions
Arrows
Arrows Fireball
Arrows Fireball
Minions Fireball Night Witch
Arrows Knight Fireball Valkyrie
Fireball Arrows
Knight Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Night Witch
Arrows Fireball
Arrows Fireball Valkyrie
Minions Fireball Night Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball Night Witch
Minions Fireball
Fireball Night Witch
Arrows Fireball Night Witch
Arrows Fireball
Arrows Fireball
Minions Fireball Night Witch
Fireball Arrows
Arrows Fireball
Fireball Knight Valkyrie
Arrows Fireball
Arrows Fireball
Minions Fireball
Fireball
Fireball

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