My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Prince Giant Skeleton Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince Giant Skeleton
Giant Snowball
Minions Goblin Hut Baby Dragon
Zap
Minions Goblin Hut Prince
Barbarian Barrel
Goblin Hut Giant Skeleton
The Log
Goblin Hut Prince Giant Skeleton
Earthquake
Goblin Hut
Arrows
Minions Goblin Hut
Royal Delivery
Minions Goblin Hut Baby Dragon Prince Giant Skeleton
Fireball
Minions Goblin Hut Baby Dragon
Poison
Minions Goblin Hut
Lightning
Goblin Hut Baby Dragon Prince
Rocket
Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Prince Giant Skeleton Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Fireball Baby Dragon Goblin Hut Prince Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Fireball Baby Dragon

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Golem Prince Giant Skeleton
Minions
Baby Dragon Prince Giant Skeleton Golem
Fireball
Arrows Golem Baby Dragon
Goblin Hut
Baby Dragon Prince Giant Skeleton Golem
Baby Dragon
Golem Minions Fireball Goblin Hut Prince Giant Skeleton
Prince
Arrows Minions Goblin Hut Baby Dragon Golem
Giant Skeleton
Arrows Minions Goblin Hut Baby Dragon
Golem
Arrows Fireball Baby Dragon Minions Goblin Hut Prince

Defense Synergies 0 12

Arrows
Fireball Goblin Hut Prince Giant Skeleton
Minions
Baby Dragon Prince Giant Skeleton
Fireball
Arrows Goblin Hut
Goblin Hut
Arrows Fireball Baby Dragon Giant Skeleton
Baby Dragon
Minions Goblin Hut Prince Giant Skeleton
Prince
Arrows Minions Baby Dragon
Giant Skeleton
Arrows Minions Goblin Hut Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Hut Baby Dragon
Minions Goblin Hut Prince
Goblin Hut Prince Minions Giant Skeleton
Goblin Hut Prince Minions
Arrows Fireball Prince Giant Skeleton
Arrows Fireball Minions Baby Dragon
Minions Arrows Fireball Goblin Hut Baby Dragon
Arrows Fireball Baby Dragon Giant Skeleton
Minions Goblin Hut Prince
Prince Giant Skeleton
Minions Arrows Fireball Goblin Hut Baby Dragon Giant Skeleton
Arrows Minions Fireball Goblin Hut Baby Dragon
Goblin Hut Prince Minions Fireball Giant Skeleton
Fireball Arrows Minions Goblin Hut Baby Dragon Prince
Goblin Hut Prince
Fireball Goblin Hut Prince
Arrows Minions Fireball Goblin Hut Prince
Arrows Fireball Minions Goblin Hut Baby Dragon Prince
Arrows Baby Dragon Minions Fireball Goblin Hut Giant Skeleton
Goblin Hut Prince
Arrows Minions Fireball Baby Dragon Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Hut Prince Giant Skeleton
Fireball Arrows Baby Dragon Prince
Giant Skeleton Minions Goblin Hut Prince
Prince Giant Skeleton Fireball
Giant Skeleton Goblin Hut Prince
Arrows Fireball Minions Goblin Hut Baby Dragon
Prince Minions Fireball Goblin Hut Giant Skeleton
Giant Skeleton Prince
Giant Skeleton Minions Fireball Goblin Hut Baby Dragon Prince
Goblin Hut
Minions Goblin Hut Prince Giant Skeleton
Arrows Fireball Prince Giant Skeleton
Prince Giant Skeleton Fireball
Fireball Baby Dragon
Goblin Hut Minions Fireball Baby Dragon Prince Giant Skeleton
Arrows Minions Fireball Goblin Hut Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon Giant Skeleton
Arrows Fireball Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon Giant Skeleton
Arrows Fireball Prince Giant Skeleton
Fireball Arrows Baby Dragon
Arrows Fireball Minions Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Minions Fireball Prince
Arrows Fireball Prince
Fireball Arrows Baby Dragon
Fireball Goblin Hut Baby Dragon
Arrows Minions Fireball Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon Prince
Arrows Fireball Goblin Hut Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon
Arrows Fireball
Minions
Arrows Fireball Baby Dragon Prince
Arrows Fireball Baby Dragon
Minions Fireball Baby Dragon Prince Giant Skeleton
Arrows Fireball
Prince
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon Prince
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Minions Fireball Goblin Hut
Fireball
Arrows Fireball
Arrows Fireball
Prince Giant Skeleton
Arrows Fireball
Minions Fireball Goblin Hut Prince
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Baby Dragon Prince
Arrows Fireball Baby Dragon
Arrows Fireball Giant Skeleton
Prince
Minions Fireball Baby Dragon Giant Skeleton
Fireball
Fireball Baby Dragon Prince Giant Skeleton

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