Deck 4.0


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Godly!
Versatility Deck versatility Good
Synergy Deck synergy Good

3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Prince Witch Night Witch

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Miner Night Witch

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Minions Witch Night Witch
Zap Minions Prince Witch Night Witch
Tornado Minions Giant Prince Miner
The Log Prince Witch
Arrows Minions Witch Night Witch
Fireball Minions Witch Night Witch
Poison Minions Witch Night Witch
Lightning Prince Witch Night Witch
Rocket Prince Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Miner Fireball Night Witch Giant Prince Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Miner Fireball

Synergies   5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows + Giant Prince
Minions + Giant Miner
Fireball + Giant
Giant + Minions Witch Night Witch Prince Arrows Fireball
+ Giant Arrows
+ Giant Night Witch
+ Minions Night Witch
+ Giant Miner Witch

Counters   44 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball Witch Night Witch Minions Arrows
Arrows Fireball Witch
Fireball Arrows Miner
Giant Prince Witch Minions Fireball Miner
Fireball Minions
Fireball Arrows Minions Witch
Prince Witch Arrows Night Witch Fireball
Witch Prince Minions
Witch Prince Minions
Witch
Minions Fireball Witch Night Witch
Arrows Fireball Miner Witch
Night Witch Prince Witch
Night Witch Miner Prince Minions Witch
Fireball Night Witch Miner Prince Minions
Prince Witch Minions Night Witch
Minions Night Witch
Minions Witch Night Witch Fireball Prince
Giant Witch Miner Fireball
Fireball Witch Minions
Fireball Witch Arrows
Minions Prince Night Witch
Fireball Witch
Prince Witch Night Witch Minions
Fireball Giant Witch Miner
Prince Miner Fireball
Fireball Night Witch
Miner Fireball
Minions Giant Witch Fireball
Fireball
Fireball Prince Witch Arrows
Arrows Minions Witch Fireball
Arrows Fireball Minions Night Witch
Minions Arrows Witch Night Witch
Fireball Arrows
Night Witch Witch Minions
Fireball Witch
Witch Prince Miner Minions
Witch Prince Minions
Fireball Arrows Witch Night Witch
Minions Witch Night Witch Fireball
Prince Minions Night Witch Miner
Night Witch Minions Prince
Fireball Minions
Prince Miner
Prince Witch
Giant Prince Miner Minions
Witch Night Witch Prince
Minions Night Witch Witch
Witch Minions Night Witch Prince
Witch Prince Minions Night Witch
Arrows Fireball Miner Minions Night Witch
Night Witch Prince Minions Witch
Minions Witch Prince
Night Witch Witch Prince
Fireball Night Witch Minions Prince Arrows
Arrows Night Witch Minions Fireball Witch
Minions Night Witch Witch Fireball
Minions Witch Prince Fireball Night Witch
Night Witch Minions Prince Fireball
Night Witch Prince
Minions Witch Night Witch Arrows
Minions Miner Prince Witch
Minions Arrows Witch Night Witch Fireball
Prince Minions Night Witch Witch

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Witch Minions Night Witch Fireball Arrows
Witch Arrows Night Witch
Arrows Night Witch Witch Minions
Arrows Night Witch Witch
Arrows Minions Fireball Night Witch Witch
Arrows Witch Night Witch
Fireball Arrows Witch
Minions Prince Night Witch Witch
Minions Arrows Witch Fireball
Minions Fireball Prince Night Witch
Fireball Minions
Prince
Prince Witch
Fireball Witch Minions
Minions
Minions Miner Fireball Witch
Prince Night Witch Minions
Fireball
Witch Prince Fireball Night Witch

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