My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Furnace Skeleton Army Witch
Zap
Minions Furnace Skeleton Army Witch
Barbarian Barrel
Furnace Skeleton Army Witch
The Log
Furnace Skeleton Army Witch
Earthquake
Furnace Skeleton Army Witch
Arrows
Minions Furnace Skeleton Army Witch
Royal Delivery
Minions Skeleton Army Witch
Fireball
Minions Furnace Skeleton Army Witch
Poison
Minions Furnace Skeleton Army Witch
Lightning
Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Skeleton Army Fireball Furnace Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Skeleton Army

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Golem
Minions
Rage Golem
Fireball
Arrows Golem
Furnace
Golem
Rage
Minions Witch
Skeleton Army
Witch
Rage Golem
Golem
Arrows Fireball Minions Furnace Witch

Defense Synergies 0 3

Arrows
Fireball Furnace
Minions
Fireball
Arrows
Furnace
Arrows Skeleton Army
Rage
Skeleton Army
Furnace
Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Skeleton Army Minions Furnace Witch
Furnace Skeleton Army Witch Minions
Skeleton Army Witch Minions Furnace
Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Minions Furnace
Minions Furnace Arrows Fireball Witch
Arrows Fireball
Witch Minions Furnace Skeleton Army
Skeleton Army
Minions Skeleton Army Witch Arrows Fireball Furnace
Arrows Minions Fireball Furnace Witch
Furnace Skeleton Army Minions Fireball Witch
Fireball Skeleton Army Arrows Minions Furnace Witch
Skeleton Army Furnace
Skeleton Army Fireball Furnace
Arrows Minions Fireball Furnace Skeleton Army Witch
Arrows Fireball Minions Furnace Skeleton Army Witch
Arrows Furnace Witch Minions Fireball
Skeleton Army Arrows Minions Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Witch
Fireball Arrows
Skeleton Army Minions Furnace Witch
Skeleton Army Fireball
Skeleton Army Witch
Arrows Fireball Furnace Minions Witch
Skeleton Army Minions Fireball Furnace Witch
Skeleton Army
Minions Fireball Skeleton Army Witch
Witch Skeleton Army
Minions Witch
Skeleton Army Arrows Fireball
Skeleton Army Fireball Witch
Fireball Furnace Skeleton Army Witch
Skeleton Army Witch Minions Fireball Furnace
Arrows Minions Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows Furnace
Arrows Fireball Minions Furnace Witch
Arrows Furnace Witch
Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball Furnace
Arrows Fireball Furnace Witch
Arrows Fireball Furnace
Arrows Fireball
Minions
Arrows Fireball
Arrows Fireball Witch
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Furnace Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Furnace Witch
Minions Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Fireball Skeleton Army Witch
Fireball Arrows Witch
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Minions Fireball Witch
Fireball Witch
Fireball Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: