My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Princess Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Hog Rider Sparky
Giant Snowball
Minions Hog Rider Princess
Zap
Minions Princess Sparky
Barbarian Barrel
Elixir Golem Wizard Princess Sparky
The Log
Elixir Golem Hog Rider Princess Sparky
Earthquake
Elixir Golem Hog Rider
Arrows
Minions Princess
Royal Delivery
Minions Elixir Golem Hog Rider Wizard Princess Sparky
Fireball
Minions Elixir Golem Hog Rider Wizard Princess Sparky
Poison
Minions Elixir Golem Wizard Princess Sparky
Lightning
Wizard Sparky
Rocket
Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Princess Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Elixir Golem Princess Hog Rider Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Elixir Golem Princess

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Sparky Elixir Golem Mega Knight
Minions
Hog Rider Mega Knight Elixir Golem Sparky
Elixir Golem
Arrows Minions Hog Rider Wizard Sparky
Hog Rider
Arrows Minions Elixir Golem Wizard Princess Mega Knight
Wizard
Elixir Golem Hog Rider Sparky Mega Knight
Princess
Hog Rider Sparky Mega Knight
Sparky
Arrows Minions Elixir Golem Wizard Princess
Mega Knight
Minions Arrows Hog Rider Wizard Princess

Defense Synergies 1 4

Arrows
Mega Knight Sparky
Minions
Mega Knight
Elixir Golem
Hog Rider
Wizard
Mega Knight
Princess
Mega Knight
Sparky
Arrows
Mega Knight
Arrows Minions Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Sparky
Sparky Minions Mega Knight
Sparky Mega Knight Minions
Sparky Minions Mega Knight
Arrows Princess Sparky Mega Knight
Arrows Minions Mega Knight
Minions Arrows Wizard Princess
Arrows Sparky Mega Knight
Sparky Minions Princess
Sparky Mega Knight
Minions Arrows Wizard Princess Mega Knight
Arrows Minions Wizard Princess
Sparky Mega Knight Minions Wizard
Wizard Sparky Mega Knight Arrows Minions Princess
Sparky Mega Knight
Sparky Mega Knight
Wizard Sparky Mega Knight Arrows Minions
Arrows Mega Knight Minions Wizard
Arrows Wizard Minions Princess Mega Knight
Sparky
Wizard Mega Knight Arrows Minions Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Sparky
Arrows Wizard Mega Knight
Mega Knight Minions Sparky
Mega Knight Sparky
Sparky Mega Knight
Arrows Wizard Minions Princess
Sparky Minions
Mega Knight Sparky
Mega Knight Minions Sparky
Sparky
Mega Knight Minions Sparky
Mega Knight Arrows
Mega Knight Wizard Sparky
Wizard Princess Sparky Mega Knight
Sparky Minions
Arrows Minions Mega Knight Wizard Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Sparky
Arrows Princess
Arrows Sparky
Arrows Sparky
Wizard Arrows Sparky Mega Knight
Arrows Wizard Minions Princess
Arrows Wizard Princess Sparky
Arrows Wizard Princess
Arrows Wizard
Minions Sparky
Arrows Wizard Princess Sparky
Arrows Wizard Princess
Princess Sparky
Arrows Minions Princess
Princess Arrows Sparky
Arrows Wizard Princess Sparky
Arrows Wizard Princess Sparky Mega Knight
Arrows Sparky
Minions Sparky
Arrows Wizard Princess Sparky Mega Knight
Arrows Wizard Princess Mega Knight
Minions Sparky Mega Knight
Arrows Wizard Princess
Sparky
Arrows
Arrows Wizard Princess Sparky Mega Knight
Arrows Wizard Princess Sparky
Arrows Wizard Princess Sparky Mega Knight
Arrows Sparky
Arrows Wizard Princess Sparky
Minions Wizard
Sparky
Arrows Wizard Sparky Mega Knight
Arrows Princess Sparky
Sparky Mega Knight
Arrows Wizard Princess Sparky
Minions Princess
Arrows Wizard Princess
Arrows
Wizard Princess Sparky Mega Knight
Arrows Wizard Princess
Arrows Sparky
Sparky Mega Knight
Minions Princess Sparky
Princess
Princess Sparky Mega Knight

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