My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Prince Giant Skeleton Inferno Dragon
Giant Snowball
Minions Cannon Goblin Gang Inferno Dragon
Zap
Minions Cannon Goblin Gang Prince Inferno Dragon
Barbarian Barrel
Cannon Goblin Gang Giant Skeleton
The Log
Cannon Goblin Gang Prince Giant Skeleton
Earthquake
Cannon Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Prince Giant Skeleton Inferno Dragon
Fireball
Minions Cannon Goblin Gang Inferno Dragon
Poison
Minions Cannon Goblin Gang
Lightning
Cannon Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Prince Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Cannon Goblin Gang Inferno Dragon Prince Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Cannon Goblin Gang

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Giant Skeleton
Minions
Prince Giant Skeleton Inferno Dragon
Cannon
Goblin Gang
Prince Giant Skeleton
Rocket
Prince
Arrows Minions Goblin Gang
Giant Skeleton
Arrows Minions Goblin Gang
Inferno Dragon
Minions

Defense Synergies 0 13

Arrows
Cannon Prince Giant Skeleton
Minions
Cannon Prince Giant Skeleton
Cannon
Arrows Minions Goblin Gang Rocket Prince Inferno Dragon
Goblin Gang
Cannon Prince Giant Skeleton Inferno Dragon
Rocket
Cannon
Prince
Arrows Minions Cannon Goblin Gang
Giant Skeleton
Arrows Minions Goblin Gang
Inferno Dragon
Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Cannon
Inferno Dragon Minions Cannon Goblin Gang Prince
Cannon Goblin Gang Rocket Prince Minions Giant Skeleton Inferno Dragon
Cannon Prince Inferno Dragon Minions Goblin Gang
Arrows Rocket Prince Giant Skeleton
Arrows Goblin Gang Minions Cannon
Minions Rocket Inferno Dragon Arrows Cannon Goblin Gang
Rocket Arrows Cannon Giant Skeleton
Cannon Inferno Dragon Minions Goblin Gang Prince
Goblin Gang Cannon Prince Giant Skeleton
Minions Goblin Gang Arrows Cannon Giant Skeleton
Arrows Minions Inferno Dragon Goblin Gang
Cannon Prince Minions Goblin Gang Rocket Giant Skeleton
Rocket Arrows Minions Cannon Goblin Gang Prince
Inferno Dragon Cannon Goblin Gang Prince
Rocket Cannon Goblin Gang Prince Inferno Dragon
Arrows Minions Cannon Goblin Gang Prince
Arrows Cannon Minions Goblin Gang Prince
Arrows Minions Cannon Giant Skeleton Inferno Dragon
Cannon Prince Inferno Dragon
Goblin Gang Arrows Minions Cannon Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince Giant Skeleton
Arrows Goblin Gang Rocket Prince Inferno Dragon
Goblin Gang Giant Skeleton Minions Rocket Prince
Goblin Gang Rocket Prince Giant Skeleton
Giant Skeleton Cannon Goblin Gang Prince Inferno Dragon
Arrows Rocket Minions Goblin Gang
Goblin Gang Rocket Prince Minions Giant Skeleton
Giant Skeleton Prince Inferno Dragon
Rocket Giant Skeleton Minions Prince Inferno Dragon
Cannon Goblin Gang Inferno Dragon
Inferno Dragon Minions Prince Giant Skeleton
Rocket Arrows Prince Giant Skeleton
Rocket Prince Giant Skeleton Cannon Goblin Gang
Cannon
Goblin Gang Minions Rocket Prince Giant Skeleton Inferno Dragon
Arrows Minions Cannon Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Giant Skeleton
Arrows
Rocket Arrows Giant Skeleton
Arrows Rocket Prince Giant Skeleton
Rocket Arrows
Arrows Minions Rocket
Arrows
Arrows
Arrows
Rocket Minions Goblin Gang Prince
Rocket Arrows Prince
Arrows Rocket
Rocket
Arrows Minions Rocket
Arrows Prince
Rocket Arrows
Arrows Rocket
Arrows Rocket
Minions Rocket
Rocket Arrows Prince
Rocket Arrows
Rocket Minions Prince Giant Skeleton
Rocket Arrows
Rocket Prince
Rocket Arrows
Arrows
Inferno Dragon
Arrows
Arrows Prince
Rocket Arrows
Arrows
Rocket Minions
Arrows Rocket
Rocket Arrows
Prince Giant Skeleton
Rocket Arrows
Minions Goblin Gang Rocket Prince
Rocket Arrows
Arrows
Goblin Gang Rocket Prince
Arrows
Rocket Arrows Giant Skeleton
Prince
Minions Goblin Gang Rocket Giant Skeleton
Rocket
Rocket Prince Giant Skeleton

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