My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Balloon Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Balloon Bandit
Giant Snowball
Bomber Minions Balloon
Zap
Bomber Minions Balloon Bandit
Barbarian Barrel
Bomber Valkyrie Bandit Electro Wizard
The Log
Bomber Bandit
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Valkyrie Balloon Bandit Electro Wizard
Fireball
Bomber Minions Balloon Bandit Electro Wizard
Poison
Bomber Minions Balloon Electro Wizard
Lightning
Valkyrie Balloon Bandit Electro Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Minions Bandit Valkyrie Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Minions

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Valkyrie Bandit
Arrows
Balloon Bandit
Minions
Rage Bomber Valkyrie Balloon Bandit
Valkyrie
Balloon Bomber Minions Bandit Electro Wizard
Rage
Minions Balloon Electro Wizard
Balloon
Arrows Valkyrie Rage Minions Bandit Electro Wizard
Bandit
Bomber Arrows Minions Valkyrie Balloon Electro Wizard
Electro Wizard
Valkyrie Rage Balloon Bandit

Defense Synergies 1 10

Bomber
Valkyrie Bandit Electro Wizard
Arrows
Valkyrie Bandit
Minions
Valkyrie Bandit Electro Wizard
Valkyrie
Minions Bomber Arrows Bandit Electro Wizard
Rage
Balloon
Bandit
Bomber Arrows Minions Valkyrie Electro Wizard
Electro Wizard
Bomber Minions Valkyrie Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Valkyrie Electro Wizard
Bomber Minions Valkyrie Bandit Electro Wizard
Bomber Minions Valkyrie Bandit Electro Wizard
Bomber Minions Valkyrie Bandit Electro Wizard
Bomber Arrows Valkyrie
Arrows Bomber Minions Valkyrie Bandit Electro Wizard
Minions Electro Wizard Arrows
Arrows Valkyrie Bandit Electro Wizard
Minions
Bomber Valkyrie Bandit Electro Wizard
Minions Valkyrie Electro Wizard Bomber Arrows Bandit
Arrows Minions Electro Wizard
Bomber Minions Valkyrie Bandit Electro Wizard
Bomber Valkyrie Arrows Minions Electro Wizard
Bandit Electro Wizard
Bandit Electro Wizard
Bomber Arrows Minions Valkyrie Electro Wizard
Arrows Bomber Minions Valkyrie Bandit Electro Wizard
Arrows Valkyrie Bomber Minions Bandit Electro Wizard
Electro Wizard
Bomber Valkyrie Arrows Minions Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bandit Electro Wizard
Bandit Electro Wizard Bomber Arrows Valkyrie
Bandit Minions Valkyrie Electro Wizard
Valkyrie Bandit Electro Wizard
Valkyrie Bandit
Arrows Minions Electro Wizard
Minions Valkyrie Bandit Electro Wizard
Valkyrie
Electro Wizard Minions Valkyrie Bandit
Minions Valkyrie
Arrows Valkyrie Electro Wizard
Valkyrie Bandit
Bomber Valkyrie
Electro Wizard Bomber Minions Valkyrie
Arrows Minions Valkyrie Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Valkyrie
Bomber Arrows Valkyrie
Arrows Minions
Bomber Arrows
Arrows
Arrows Bandit
Minions Electro Wizard
Arrows Valkyrie Bandit Electro Wizard
Arrows
Bandit
Arrows Minions Bandit
Arrows
Bomber Arrows Bandit
Arrows Bandit
Arrows
Bomber Minions
Bomber Arrows Bandit Electro Wizard
Bomber Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Bomber Valkyrie
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Bandit
Arrows Electro Wizard
Electro Wizard Minions
Bomber Arrows Bandit
Arrows Electro Wizard
Arrows
Electro Wizard Minions Bandit
Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows Bomber
Arrows
Minions Electro Wizard
Electro Wizard
Bandit Electro Wizard

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