My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Skeleton Army
Giant Snowball
Bomber Minions Skeleton Army Baby Dragon
Zap
Bomber Minions Skeleton Army
Barbarian Barrel
Bomber Wizard Skeleton Army
The Log
Bomber Mini P.E.K.K.A Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Minions Skeleton Army
Royal Delivery
Bomber Minions Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Bomber Minions Wizard Skeleton Army Baby Dragon
Poison
Bomber Minions Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Skeleton Army Mini P.E.K.K.A Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Arrows
P.E.K.K.A Mini P.E.K.K.A
Minions
Bomber Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Minions Wizard Baby Dragon
Wizard
Mini P.E.K.K.A P.E.K.K.A
Skeleton Army
Baby Dragon
Bomber Minions Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Arrows Bomber Minions Wizard Baby Dragon

Defense Synergies 0 12

Bomber
Mini P.E.K.K.A P.E.K.K.A
Arrows
Mini P.E.K.K.A P.E.K.K.A
Minions
Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Wizard Skeleton Army Baby Dragon
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Wizard
Baby Dragon
Minions Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Bomber Arrows Minions Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bomber Minions
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bomber Minions
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bomber Minions
Bomber Arrows Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bomber Minions Baby Dragon
Minions Arrows Wizard Baby Dragon
Arrows Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A
Minions Skeleton Army Bomber Arrows Wizard Baby Dragon
Arrows Minions Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bomber Minions Wizard
Bomber Wizard Skeleton Army Arrows Minions Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Wizard Bomber Arrows Minions Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Bomber Minions Wizard Skeleton Army Baby Dragon
Arrows Wizard Baby Dragon Bomber Minions
Mini P.E.K.K.A P.E.K.K.A
Bomber Wizard Skeleton Army Arrows Minions Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard Baby Dragon
Skeleton Army P.E.K.K.A Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Skeleton Army
Arrows Wizard Minions Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Minions
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Mini P.E.K.K.A Skeleton Army Baby Dragon
P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard
Wizard Bomber Skeleton Army Baby Dragon
Skeleton Army Bomber Minions Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Arrows Minions Bomber Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber Wizard Arrows Baby Dragon
Arrows Wizard Minions Baby Dragon
Bomber Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Minions Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon
Bomber Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Bomber Minions Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard Baby Dragon
Bomber Arrows Wizard Baby Dragon
Minions Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Bomber Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Minions Wizard
Mini P.E.K.K.A
Bomber Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Minions Skeleton Army
Arrows Wizard Baby Dragon
Arrows
Mini P.E.K.K.A Wizard Baby Dragon
Arrows Bomber Wizard Baby Dragon
Arrows
P.E.K.K.A
Minions Baby Dragon
Baby Dragon

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