My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Hog Rider Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Battle Ram Hog Rider
Giant Snowball
Bomber Minions Barbarians Battle Ram Hog Rider Baby Dragon Princess
Zap
Bomber Minions Battle Ram Princess
Barbarian Barrel
Bomber Barbarians Battle Ram Princess
The Log
Bomber Barbarians Battle Ram Hog Rider Princess
Earthquake
Bomber Barbarians Hog Rider
Arrows
Bomber Minions Princess
Royal Delivery
Bomber Minions Barbarians Battle Ram Hog Rider Baby Dragon Princess
Fireball
Bomber Minions Barbarians Battle Ram Hog Rider Baby Dragon Princess
Poison
Bomber Minions Barbarians Princess
Lightning
Battle Ram Baby Dragon
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Princess Battle Ram Hog Rider Baby Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Princess

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Battle Ram Hog Rider Baby Dragon
Arrows
Hog Rider Battle Ram
Minions
Hog Rider Bomber Battle Ram Baby Dragon
Barbarians
Hog Rider
Battle Ram
Bomber Arrows Minions Baby Dragon Princess
Hog Rider
Arrows Minions Bomber Barbarians Baby Dragon Princess
Baby Dragon
Bomber Minions Battle Ram Hog Rider
Princess
Battle Ram Hog Rider

Defense Synergies 0 2

Bomber
Arrows
Barbarians
Minions
Baby Dragon
Barbarians
Arrows
Battle Ram
Hog Rider
Baby Dragon
Minions
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Baby Dragon
Barbarians Bomber Minions
Barbarians Bomber Minions
Barbarians Bomber Minions
Bomber Arrows Barbarians Princess
Arrows Bomber Minions Baby Dragon
Minions Arrows Baby Dragon Princess
Arrows Barbarians Baby Dragon
Barbarians Minions Princess
Bomber Barbarians
Minions Barbarians Bomber Arrows Baby Dragon Princess
Arrows Minions Baby Dragon Princess
Barbarians Bomber Minions
Bomber Arrows Minions Barbarians Baby Dragon Princess
Barbarians
Barbarians
Barbarians Bomber Arrows Minions
Arrows Bomber Minions Barbarians Baby Dragon
Arrows Baby Dragon Bomber Minions Barbarians Princess
Barbarians
Bomber Arrows Minions Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Bomber Arrows Baby Dragon
Barbarians Minions
Barbarians
Barbarians
Arrows Minions Baby Dragon Princess
Minions Barbarians
Barbarians
Minions Barbarians Baby Dragon
Barbarians
Minions Barbarians
Arrows Barbarians
Barbarians
Bomber Barbarians Baby Dragon Princess
Barbarians Bomber Minions Baby Dragon
Arrows Minions Bomber Barbarians Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Baby Dragon
Arrows Baby Dragon Princess
Arrows Baby Dragon
Arrows Barbarians
Bomber Arrows Baby Dragon
Arrows Minions Baby Dragon Princess
Bomber Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows
Minions
Arrows Princess
Arrows Baby Dragon Princess
Baby Dragon Princess
Arrows Minions Baby Dragon Princess
Princess Arrows Baby Dragon
Bomber Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows
Bomber Minions
Bomber Arrows Baby Dragon Princess
Bomber Arrows Baby Dragon Princess
Minions Baby Dragon
Arrows Princess
Arrows Barbarians Baby Dragon
Arrows Bomber Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows Baby Dragon
Arrows Baby Dragon Princess
Minions
Bomber Arrows
Arrows Princess
Arrows Princess
Minions Barbarians Princess
Arrows Baby Dragon Princess
Arrows
Baby Dragon Princess
Arrows Bomber Baby Dragon Princess
Arrows
Minions Baby Dragon Princess
Princess
Baby Dragon Princess

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