My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Sparky
Giant Snowball
Minions Barbarians Goblin Barrel
Zap
Minions Goblin Barrel Sparky
Barbarian Barrel
Barbarians Valkyrie Wizard Goblin Barrel Sparky
The Log
Barbarians Goblin Barrel Sparky
Earthquake
Barbarians Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Barbarians Valkyrie Wizard Goblin Barrel Sparky
Fireball
Minions Barbarians Wizard Goblin Barrel Sparky
Poison
Minions Barbarians Wizard Sparky
Lightning
Valkyrie Wizard Sparky
Rocket
Barbarians Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Minions Goblin Barrel Valkyrie Barbarians Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Minions Goblin Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Sparky Goblin Barrel
Minions
Valkyrie Sparky
Barbarians
Valkyrie
Goblin Barrel Minions Wizard Sparky
Wizard
Valkyrie Sparky
Mirror
Arrows Goblin Barrel Sparky
Goblin Barrel
Valkyrie Mirror Arrows Sparky
Sparky
Arrows Minions Valkyrie Wizard Mirror Goblin Barrel

Defense Synergies 2 7

Arrows
Mirror Barbarians Valkyrie Sparky
Minions
Valkyrie
Barbarians
Arrows
Valkyrie
Minions Arrows Wizard Mirror Sparky
Wizard
Valkyrie
Mirror
Arrows Valkyrie Sparky
Goblin Barrel
Sparky
Arrows Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Sparky
Barbarians Sparky Minions Valkyrie
Barbarians Sparky Minions Valkyrie
Barbarians Sparky Minions Valkyrie
Arrows Barbarians Valkyrie Sparky
Arrows Minions Valkyrie
Minions Arrows Wizard
Arrows Barbarians Valkyrie Sparky
Barbarians Sparky Minions
Barbarians Valkyrie Sparky
Minions Barbarians Valkyrie Arrows Wizard
Arrows Minions Wizard
Barbarians Sparky Minions Valkyrie Wizard
Valkyrie Wizard Sparky Arrows Minions Barbarians
Barbarians Sparky
Barbarians Sparky
Barbarians Wizard Sparky Arrows Minions Valkyrie
Arrows Minions Barbarians Valkyrie Wizard
Arrows Valkyrie Wizard Minions Barbarians
Barbarians Sparky
Valkyrie Wizard Arrows Minions Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Sparky
Arrows Valkyrie Wizard
Barbarians Minions Valkyrie Sparky
Valkyrie Barbarians Sparky
Barbarians Valkyrie Sparky
Arrows Wizard Minions
Sparky Minions Barbarians Valkyrie
Barbarians Valkyrie Sparky
Minions Barbarians Valkyrie Sparky
Barbarians Sparky
Minions Barbarians Valkyrie Sparky
Arrows Barbarians Valkyrie
Barbarians Valkyrie Wizard Sparky
Wizard Barbarians Valkyrie Sparky
Barbarians Sparky Minions Valkyrie
Arrows Minions Valkyrie Barbarians Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows
Arrows Sparky
Arrows Barbarians Valkyrie Sparky
Wizard Arrows Valkyrie Sparky
Arrows Wizard Minions
Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Minions Sparky
Arrows Valkyrie Wizard Sparky
Arrows Wizard
Sparky
Arrows Minions
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Minions Sparky
Arrows Wizard Sparky
Arrows Valkyrie Wizard
Minions Sparky
Arrows Wizard
Sparky
Arrows Barbarians
Arrows Valkyrie Wizard Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Arrows Wizard Sparky
Minions Wizard
Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Minions Barbarians
Arrows Wizard
Arrows
Valkyrie Wizard Sparky
Arrows Wizard
Arrows Sparky
Sparky
Minions Sparky
Sparky

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