My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army
Giant Snowball
Minions Goblin Barrel Skeleton Army Witch
Zap
Minions Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Goblin Barrel Skeleton Army Witch
The Log
Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Minions Goblin Barrel Skeleton Army Witch
Royal Delivery
Minions Goblin Barrel Skeleton Army Witch
Fireball
Minions Goblin Barrel Skeleton Army Witch
Poison
Minions Skeleton Army Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Arrows Minions Goblin Barrel Skeleton Army Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Arrows Minions

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Mega Knight
Minions
Rage Mega Knight Barbarian Barrel
Barbarian Barrel
Minions Goblin Barrel Mega Knight
Rage
Minions Witch
Goblin Barrel
Arrows Barbarian Barrel Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Witch
Rage Mega Knight
Mega Knight
Minions Arrows Barbarian Barrel Goblin Barrel Witch

Defense Synergies 1 6

Arrows
Mega Knight Barbarian Barrel
Minions
Barbarian Barrel Mega Knight
Barbarian Barrel
Arrows Minions Witch Mega Knight
Rage
Goblin Barrel
Skeleton Army
Witch
Barbarian Barrel Mega Knight
Mega Knight
Arrows Minions Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Barbarian Barrel
Skeleton Army Minions Witch Mega Knight
Skeleton Army Witch Mega Knight Minions
Skeleton Army Witch Minions Mega Knight
Arrows Barbarian Barrel Skeleton Army Mega Knight
Arrows Barbarian Barrel Skeleton Army Minions Mega Knight
Minions Arrows Witch
Arrows Barbarian Barrel Mega Knight
Witch Minions Skeleton Army
Skeleton Army Barbarian Barrel Mega Knight
Minions Skeleton Army Witch Arrows Barbarian Barrel Mega Knight
Arrows Minions Witch
Skeleton Army Mega Knight Minions Witch
Skeleton Army Mega Knight Arrows Minions Barbarian Barrel Witch
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Arrows Minions Skeleton Army Witch
Arrows Mega Knight Minions Barbarian Barrel Skeleton Army Witch
Arrows Barbarian Barrel Witch Minions Mega Knight
Skeleton Army Mega Knight Arrows Minions Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Barbarian Barrel Witch
Arrows Barbarian Barrel Mega Knight
Skeleton Army Mega Knight Minions Witch
Skeleton Army Mega Knight Barbarian Barrel
Skeleton Army Witch Mega Knight
Arrows Minions Witch
Skeleton Army Minions Witch
Mega Knight Skeleton Army
Mega Knight Minions Barbarian Barrel Skeleton Army Witch
Witch Skeleton Army
Mega Knight Minions Witch
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Witch
Skeleton Army Witch Mega Knight
Skeleton Army Witch Minions Barbarian Barrel
Arrows Minions Mega Knight Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Minions Witch
Arrows Witch
Arrows Barbarian Barrel
Arrows
Minions
Arrows Barbarian Barrel
Arrows
Barbarian Barrel
Arrows Minions Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Witch
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Minions
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Witch Mega Knight
Minions Mega Knight
Arrows
Arrows Barbarian Barrel
Arrows Barbarian Barrel Witch Mega Knight
Witch
Arrows Barbarian Barrel Witch
Arrows Witch Mega Knight
Arrows Barbarian Barrel
Arrows Witch
Minions Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Minions Barbarian Barrel Skeleton Army Witch
Arrows Witch
Arrows Barbarian Barrel
Mega Knight
Arrows
Arrows
Mega Knight
Minions Witch
Witch
Barbarian Barrel Witch Mega Knight

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