My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Miner Graveyard
Giant Snowball
Minions Witch Miner Graveyard
Zap
Minions Inferno Tower Witch Graveyard
Barbarian Barrel
Knight Inferno Tower Witch Giant Skeleton Graveyard
The Log
Witch Giant Skeleton Graveyard
Earthquake
Inferno Tower Witch Graveyard
Arrows
Minions Witch Graveyard
Royal Delivery
Knight Minions Witch Giant Skeleton Miner Graveyard
Fireball
Minions Inferno Tower Witch
Poison
Minions Inferno Tower Witch Graveyard
Lightning
Knight Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Miner Inferno Tower Witch Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Miner

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Knight Giant Skeleton Miner
Knight
Minions Graveyard Arrows Witch Miner
Minions
Knight Miner Giant Skeleton Graveyard
Inferno Tower
Witch
Knight Giant Skeleton Miner Graveyard
Giant Skeleton
Arrows Minions Witch Miner Graveyard
Miner
Minions Arrows Knight Witch Giant Skeleton Graveyard
Graveyard
Arrows Knight Minions Witch Giant Skeleton Miner

Defense Synergies 2 7

Arrows
Knight Inferno Tower Giant Skeleton
Knight
Minions Inferno Tower Arrows Witch
Minions
Knight Inferno Tower Giant Skeleton
Inferno Tower
Knight Arrows Minions
Witch
Knight Giant Skeleton
Giant Skeleton
Arrows Minions Witch
Miner
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Inferno Tower
Inferno Tower Knight Minions Witch
Inferno Tower Witch Knight Minions Giant Skeleton
Inferno Tower Witch Knight Minions
Arrows Giant Skeleton
Arrows Minions
Minions Inferno Tower Arrows Witch
Arrows Inferno Tower Giant Skeleton
Inferno Tower Witch Minions
Knight Inferno Tower Giant Skeleton Miner
Minions Witch Arrows Knight Giant Skeleton
Arrows Minions Inferno Tower Witch
Inferno Tower Knight Minions Witch Giant Skeleton
Arrows Minions Witch
Inferno Tower Knight
Inferno Tower
Arrows Knight Minions Inferno Tower Witch
Arrows Knight Minions Witch
Arrows Witch Knight Minions Giant Skeleton
Inferno Tower
Arrows Knight Minions Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Witch Giant Skeleton
Arrows Knight Miner
Giant Skeleton Knight Minions Inferno Tower Witch
Giant Skeleton Knight Inferno Tower
Inferno Tower Giant Skeleton Knight Witch
Arrows Minions Witch
Knight Minions Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Knight
Giant Skeleton Knight Minions Inferno Tower Witch
Inferno Tower Witch
Knight Minions Inferno Tower Witch Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Knight Inferno Tower Witch
Witch
Inferno Tower Witch Knight Minions Giant Skeleton
Arrows Minions Inferno Tower Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton
Arrows Miner
Arrows Giant Skeleton Miner
Arrows Knight Giant Skeleton
Arrows
Arrows Minions Witch
Arrows Witch
Arrows
Arrows Miner
Minions
Miner Arrows Knight
Arrows
Knight Miner
Arrows Minions
Arrows
Arrows Witch
Arrows
Arrows
Minions
Arrows
Arrows Witch Miner
Minions Giant Skeleton
Arrows
Arrows
Arrows Witch
Witch
Arrows Miner Witch
Arrows Witch Miner
Miner Arrows
Arrows Witch
Minions Witch
Arrows Miner
Arrows
Giant Skeleton
Arrows
Minions Witch
Arrows Witch
Arrows
Miner Knight
Arrows
Arrows Giant Skeleton
Minions Witch Giant Skeleton
Witch
Witch Giant Skeleton Miner

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