My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Miner
Giant Snowball
Goblin Gang Flying Machine Hog Rider Miner
Zap
Goblin Gang Flying Machine
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Mini P.E.K.K.A Flying Machine Hog Rider Miner
Fireball
Goblin Gang Flying Machine Hog Rider
Poison
Goblin Gang Flying Machine
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Miner Mini P.E.K.K.A Flying Machine Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Miner

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Miner Mini P.E.K.K.A Flying Machine
Arrows
Zap Hog Rider Mini P.E.K.K.A Miner
Goblin Gang
Hog Rider Miner Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Goblin Gang Hog Rider
Flying Machine
Zap Hog Rider
Hog Rider
Zap Arrows Goblin Gang Mini P.E.K.K.A Flying Machine Rocket
Rocket
Hog Rider Miner
Miner
Zap Goblin Gang Arrows Rocket

Defense Synergies 1 8

Zap
Mini P.E.K.K.A Arrows Goblin Gang Flying Machine Miner
Arrows
Zap Mini P.E.K.K.A
Goblin Gang
Zap Mini P.E.K.K.A Flying Machine Miner
Mini P.E.K.K.A
Zap Arrows Goblin Gang
Flying Machine
Zap Goblin Gang
Hog Rider
Rocket
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Flying Machine
Mini P.E.K.K.A Zap Goblin Gang Flying Machine
Goblin Gang Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Goblin Gang
Arrows Mini P.E.K.K.A Rocket
Arrows Goblin Gang Zap Flying Machine
Rocket Zap Arrows Goblin Gang Flying Machine
Rocket Zap Arrows Flying Machine
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Miner
Goblin Gang Zap Arrows Flying Machine
Arrows Zap Goblin Gang Flying Machine
Mini P.E.K.K.A Zap Goblin Gang Flying Machine Rocket
Rocket Zap Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Rocket Zap Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Mini P.E.K.K.A
Arrows Zap Goblin Gang Flying Machine
Zap Arrows Flying Machine
Mini P.E.K.K.A
Goblin Gang Arrows Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Arrows Goblin Gang Mini P.E.K.K.A Flying Machine Rocket Miner
Goblin Gang Zap Mini P.E.K.K.A Rocket
Goblin Gang Mini P.E.K.K.A Rocket Zap
Goblin Gang Mini P.E.K.K.A
Arrows Rocket Zap Goblin Gang Flying Machine
Goblin Gang Mini P.E.K.K.A Rocket Flying Machine
Mini P.E.K.K.A
Zap Rocket Mini P.E.K.K.A Flying Machine
Goblin Gang
Mini P.E.K.K.A Flying Machine
Rocket Zap Arrows
Mini P.E.K.K.A Rocket Goblin Gang
Flying Machine
Goblin Gang Zap Mini P.E.K.K.A Flying Machine Rocket
Arrows Zap Mini P.E.K.K.A Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Rocket
Arrows Zap Flying Machine Miner
Rocket Arrows Flying Machine Miner
Arrows Flying Machine Rocket
Rocket Zap Arrows
Arrows Zap Flying Machine Rocket
Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Miner Zap Flying Machine
Rocket Goblin Gang Mini P.E.K.K.A
Rocket Miner Zap Arrows Flying Machine
Zap Arrows Flying Machine Rocket
Flying Machine Rocket Miner
Arrows Flying Machine Rocket
Zap Arrows Flying Machine
Rocket Zap Arrows Flying Machine
Arrows Flying Machine Rocket
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Arrows Mini P.E.K.K.A Flying Machine
Rocket Zap Arrows Flying Machine Miner
Rocket
Rocket Arrows
Rocket
Rocket Zap Arrows Flying Machine
Zap Arrows
Arrows Miner Zap Flying Machine
Zap Arrows Flying Machine Miner
Rocket Miner Zap Arrows
Zap Arrows Flying Machine
Zap Rocket Flying Machine
Mini P.E.K.K.A
Zap Arrows Rocket Miner
Zap Rocket Arrows
Rocket Arrows
Zap Goblin Gang Flying Machine Rocket
Rocket Zap Arrows Flying Machine
Arrows
Miner Goblin Gang Mini P.E.K.K.A Flying Machine Rocket
Arrows Zap Flying Machine
Rocket Zap Arrows
Flying Machine
Zap Goblin Gang Flying Machine Rocket
Zap Flying Machine Rocket
Zap Flying Machine Rocket Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: