My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Witch
Zap
Witch
Barbarian Barrel
Musketeer Valkyrie Witch Royal Ghost
The Log
Mini P.E.K.K.A Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Valkyrie Witch Royal Ghost
Fireball
Musketeer Witch
Poison
Musketeer Witch
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rocket Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Royal Ghost Mini P.E.K.K.A Musketeer Valkyrie Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Royal Ghost Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Musketeer Valkyrie Rage
Musketeer
Valkyrie Mini P.E.K.K.A Royal Ghost
Valkyrie
Musketeer Mini P.E.K.K.A Witch Royal Ghost
Rocket
Rage
Witch Mini P.E.K.K.A
Witch
Rage Valkyrie Royal Ghost
Royal Ghost
Musketeer Valkyrie Witch

Defense Synergies 1 9

Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Arrows Musketeer Valkyrie Witch Royal Ghost
Musketeer
Valkyrie Mini P.E.K.K.A Royal Ghost
Valkyrie
Musketeer Arrows Mini P.E.K.K.A Witch
Rocket
Rage
Witch
Mini P.E.K.K.A Valkyrie Royal Ghost
Royal Ghost
Mini P.E.K.K.A Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Valkyrie
Mini P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A Rocket Witch Musketeer Valkyrie
Mini P.E.K.K.A Witch Musketeer Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Rocket
Arrows Musketeer Valkyrie Royal Ghost
Musketeer Rocket Arrows Witch
Rocket Arrows Musketeer Valkyrie
Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Royal Ghost
Valkyrie Witch Arrows Musketeer Royal Ghost
Arrows Musketeer Witch
Mini P.E.K.K.A Musketeer Valkyrie Rocket Witch
Valkyrie Rocket Arrows Mini P.E.K.K.A Witch Royal Ghost
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Valkyrie Witch
Arrows Musketeer Valkyrie Witch Royal Ghost
Arrows Valkyrie Witch Musketeer Royal Ghost
Mini P.E.K.K.A Musketeer
Valkyrie Royal Ghost Arrows Mini P.E.K.K.A Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Royal Ghost
Arrows Mini P.E.K.K.A Musketeer Valkyrie Rocket Royal Ghost
Mini P.E.K.K.A Musketeer Valkyrie Rocket Witch
Mini P.E.K.K.A Valkyrie Rocket Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Witch
Arrows Rocket Musketeer Witch
Mini P.E.K.K.A Rocket Musketeer Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Rocket Mini P.E.K.K.A Valkyrie Witch
Witch Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Witch
Rocket Arrows Valkyrie
Mini P.E.K.K.A Rocket Valkyrie Witch
Musketeer Valkyrie Witch
Witch Mini P.E.K.K.A Musketeer Valkyrie Rocket
Arrows Valkyrie Mini P.E.K.K.A Musketeer Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Rocket Royal Ghost
Arrows Musketeer Royal Ghost
Rocket Arrows
Arrows Musketeer Valkyrie Rocket
Rocket Arrows Valkyrie
Arrows Musketeer Rocket Witch
Arrows Musketeer Witch
Arrows
Arrows
Rocket Mini P.E.K.K.A Musketeer
Rocket Arrows Musketeer Valkyrie
Arrows Musketeer Rocket
Rocket Musketeer
Arrows Musketeer Rocket
Arrows Musketeer
Rocket Arrows Musketeer Witch
Arrows Musketeer Rocket
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Musketeer
Rocket Arrows Valkyrie Witch
Rocket Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows Musketeer
Arrows Valkyrie Witch
Witch
Arrows Musketeer Witch Royal Ghost
Arrows Musketeer Witch
Rocket Arrows Musketeer
Arrows Musketeer Witch
Rocket Musketeer Witch
Mini P.E.K.K.A
Arrows Musketeer Rocket
Rocket Arrows
Rocket Arrows
Musketeer Rocket Witch
Rocket Arrows Musketeer Witch
Arrows
Mini P.E.K.K.A Musketeer Valkyrie Rocket
Arrows Musketeer
Rocket Arrows
Musketeer
Musketeer Rocket Witch
Musketeer Rocket Witch
Musketeer Rocket Witch Royal Ghost

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