My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Dark Prince Prince Inferno Dragon
Barbarian Barrel
Dark Prince
The Log
Mini P.E.K.K.A Dark Prince Prince
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Dark Prince Prince Inferno Dragon
Fireball
Inferno Dragon
Poison
Lightning
Mini P.E.K.K.A Dark Prince Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Tornado Dark Prince Prince Golem Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Mini P.E.K.K.A Dark Prince Inferno Dragon Prince Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Mini P.E.K.K.A Dark Prince

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A
Arrows Tornado Dark Prince Golem
Rocket
Tornado Golem
Tornado
Rocket Mini P.E.K.K.A Dark Prince Golem
Dark Prince
Prince Arrows Mini P.E.K.K.A Tornado Golem
Prince
Dark Prince Arrows Golem
Golem
Arrows Mini P.E.K.K.A Rocket Tornado Dark Prince Prince
Inferno Dragon

Defense Synergies 1 9

Arrows
Mini P.E.K.K.A Tornado Dark Prince Prince
Mini P.E.K.K.A
Arrows Tornado
Rocket
Tornado
Tornado
Rocket Arrows Mini P.E.K.K.A Dark Prince Prince Inferno Dragon
Dark Prince
Arrows Tornado Prince
Prince
Arrows Tornado Dark Prince
Golem
Inferno Dragon
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Mini P.E.K.K.A Inferno Dragon Dark Prince Prince
Mini P.E.K.K.A Rocket Tornado Prince Dark Prince Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Dark Prince
Arrows Mini P.E.K.K.A Rocket Tornado Dark Prince Prince
Arrows Tornado Dark Prince
Rocket Tornado Inferno Dragon Arrows
Rocket Arrows
Mini P.E.K.K.A Inferno Dragon Tornado Prince
Tornado Mini P.E.K.K.A Dark Prince Prince
Arrows Tornado Dark Prince
Arrows Inferno Dragon Tornado
Mini P.E.K.K.A Prince Rocket Dark Prince
Rocket Arrows Mini P.E.K.K.A Tornado Dark Prince Prince
Mini P.E.K.K.A Inferno Dragon Prince
Rocket Tornado Mini P.E.K.K.A Prince Inferno Dragon
Arrows Mini P.E.K.K.A Tornado Dark Prince Prince
Arrows Tornado Dark Prince Prince
Arrows Tornado Dark Prince Inferno Dragon
Mini P.E.K.K.A Tornado Prince Inferno Dragon
Dark Prince Arrows Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Prince
Arrows Mini P.E.K.K.A Rocket Prince Inferno Dragon
Mini P.E.K.K.A Rocket Dark Prince Prince
Mini P.E.K.K.A Rocket Dark Prince Prince Tornado
Mini P.E.K.K.A Dark Prince Prince Inferno Dragon
Arrows Rocket Tornado
Mini P.E.K.K.A Rocket Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Inferno Dragon
Rocket Mini P.E.K.K.A Tornado Dark Prince Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Dark Prince Prince
Rocket Arrows Tornado Dark Prince Prince
Mini P.E.K.K.A Rocket Dark Prince Prince
Mini P.E.K.K.A Rocket Tornado Dark Prince Prince Inferno Dragon
Arrows Mini P.E.K.K.A Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Tornado
Rocket Arrows
Arrows Rocket Dark Prince Prince
Rocket Arrows Dark Prince
Arrows Rocket Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Rocket Mini P.E.K.K.A Tornado Prince
Rocket Arrows Tornado Dark Prince Prince
Arrows Rocket Tornado
Rocket
Arrows Rocket
Arrows Prince
Rocket Arrows
Arrows Rocket
Arrows Rocket Tornado
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Dark Prince Prince
Rocket Arrows Tornado
Rocket Prince
Rocket Arrows Tornado
Rocket Tornado Prince
Rocket Arrows
Arrows Tornado Dark Prince
Inferno Dragon
Arrows Tornado
Arrows Tornado Prince
Rocket Arrows Tornado
Arrows Tornado
Rocket
Mini P.E.K.K.A
Arrows Rocket
Rocket Arrows
Prince
Rocket Arrows
Rocket Dark Prince Prince
Rocket Arrows Tornado
Arrows
Mini P.E.K.K.A Rocket Dark Prince Prince
Arrows
Rocket Arrows Tornado
Dark Prince Prince
Rocket Tornado
Rocket Tornado
Rocket Tornado Dark Prince Prince

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