My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Sparky
Giant Snowball
Hog Rider
Zap
Dark Prince Sparky
Barbarian Barrel
Dark Prince Executioner Electro Wizard Sparky
The Log
Mini P.E.K.K.A Hog Rider Dark Prince Sparky
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Dark Prince Executioner P.E.K.K.A Electro Wizard Sparky
Fireball
Hog Rider Executioner Electro Wizard Sparky
Poison
Executioner Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Dark Prince Executioner Electro Wizard Sparky
Rocket
Hog Rider Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Dark Prince Executioner P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Hog Rider Dark Prince Electro Wizard Executioner Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Hog Rider Dark Prince

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Sparky Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Sparky Arrows Hog Rider Dark Prince Electro Wizard
Hog Rider
Arrows Mini P.E.K.K.A Dark Prince Executioner Electro Wizard
Dark Prince
Arrows Mini P.E.K.K.A Hog Rider Executioner Electro Wizard Sparky
Executioner
Hog Rider Dark Prince P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Executioner
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Hog Rider Dark Prince Sparky
Sparky
Arrows Mini P.E.K.K.A Dark Prince Electro Wizard

Defense Synergies 1 8

Arrows
Mini P.E.K.K.A Dark Prince P.E.K.K.A Sparky
Mini P.E.K.K.A
Electro Wizard Arrows Executioner
Hog Rider
Dark Prince
Arrows Executioner Electro Wizard
Executioner
Mini P.E.K.K.A Dark Prince
P.E.K.K.A
Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Dark Prince Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Dark Prince Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Dark Prince Electro Wizard
Arrows Mini P.E.K.K.A Dark Prince P.E.K.K.A Sparky
Arrows Dark Prince Executioner Electro Wizard
Electro Wizard Arrows Executioner
Arrows P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky
Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Executioner Electro Wizard Arrows Dark Prince
Arrows Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Dark Prince Electro Wizard
Executioner Sparky Arrows Mini P.E.K.K.A Dark Prince P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky
Sparky Arrows Mini P.E.K.K.A Dark Prince Executioner P.E.K.K.A Electro Wizard
Arrows Dark Prince Executioner Electro Wizard
Arrows Executioner Dark Prince Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard
Dark Prince Arrows Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince P.E.K.K.A Electro Wizard Sparky
Electro Wizard Arrows Mini P.E.K.K.A Executioner
P.E.K.K.A Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Mini P.E.K.K.A Dark Prince P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Mini P.E.K.K.A Dark Prince Executioner Sparky
Arrows Executioner Electro Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A Sparky Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Dark Prince Sparky
P.E.K.K.A Electro Wizard Mini P.E.K.K.A Dark Prince Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mini P.E.K.K.A Dark Prince Sparky
P.E.K.K.A Arrows Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A Executioner Sparky
Executioner Sparky
Electro Wizard Sparky Mini P.E.K.K.A Dark Prince Executioner P.E.K.K.A
Arrows Executioner Mini P.E.K.K.A Dark Prince P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Executioner Electro Wizard
Arrows Sparky
Arrows Dark Prince Sparky
Executioner Arrows Dark Prince Sparky
Arrows Executioner
Arrows Executioner Sparky
Arrows Executioner
Arrows
Mini P.E.K.K.A Electro Wizard Sparky
Arrows Dark Prince Electro Wizard Sparky
Arrows Executioner
Executioner Sparky
Arrows
Arrows Sparky
Arrows Executioner Sparky
Arrows Executioner Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Dark Prince Executioner Electro Wizard Sparky
Arrows
Sparky
Arrows
Sparky
Arrows
Arrows Dark Prince Executioner Sparky
Arrows Executioner Electro Wizard Sparky
Arrows Sparky
Arrows Sparky
Arrows Executioner Electro Wizard Sparky
Electro Wizard
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows Electro Wizard Sparky
P.E.K.K.A Sparky
Arrows Sparky
Electro Wizard Dark Prince
Arrows Executioner Electro Wizard
Arrows
Mini P.E.K.K.A Dark Prince Executioner Electro Wizard Sparky
Arrows Executioner
Arrows Sparky
Dark Prince Executioner P.E.K.K.A Sparky
Electro Wizard Sparky
Executioner Electro Wizard
Dark Prince Executioner Electro Wizard Sparky

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