My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Electro Dragon Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Electro Dragon Bowler Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Goblin Hut Electro Dragon Inferno Dragon
Zap
Goblin Hut Inferno Dragon
Barbarian Barrel
Goblin Hut Wizard Ice Wizard
The Log
Mini P.E.K.K.A Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Mini P.E.K.K.A Goblin Hut Wizard Electro Dragon Bowler Ice Wizard Inferno Dragon
Fireball
Goblin Hut Wizard Electro Dragon Bowler Ice Wizard Inferno Dragon
Poison
Goblin Hut Wizard Electro Dragon Ice Wizard
Lightning
Mini P.E.K.K.A Goblin Hut Wizard Electro Dragon Bowler Ice Wizard Inferno Dragon
Rocket
Goblin Hut Wizard Electro Dragon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Dragon Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Bowler Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Mini P.E.K.K.A Inferno Dragon Goblin Hut Wizard Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Ice Wizard Mini P.E.K.K.A Inferno Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Bowler
Mini P.E.K.K.A
Arrows Goblin Hut Wizard Bowler Ice Wizard
Goblin Hut
Mini P.E.K.K.A Bowler Ice Wizard
Wizard
Mini P.E.K.K.A
Electro Dragon
Bowler Ice Wizard Inferno Dragon
Bowler
Arrows Mini P.E.K.K.A Goblin Hut Electro Dragon Ice Wizard
Ice Wizard
Mini P.E.K.K.A Goblin Hut Electro Dragon Bowler
Inferno Dragon
Electro Dragon

Defense Synergies 0 18

Arrows
Mini P.E.K.K.A Goblin Hut Bowler Ice Wizard
Mini P.E.K.K.A
Arrows Goblin Hut Wizard Electro Dragon Bowler Ice Wizard
Goblin Hut
Arrows Mini P.E.K.K.A Wizard Bowler Ice Wizard
Wizard
Mini P.E.K.K.A Goblin Hut Ice Wizard
Electro Dragon
Mini P.E.K.K.A Bowler Ice Wizard Inferno Dragon
Bowler
Arrows Mini P.E.K.K.A Goblin Hut Electro Dragon Ice Wizard
Ice Wizard
Arrows Mini P.E.K.K.A Goblin Hut Wizard Electro Dragon Bowler Inferno Dragon
Inferno Dragon
Electro Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Hut Wizard Electro Dragon
Mini P.E.K.K.A Inferno Dragon Goblin Hut Electro Dragon Ice Wizard
Mini P.E.K.K.A Goblin Hut Bowler Electro Dragon Ice Wizard Inferno Dragon
Mini P.E.K.K.A Goblin Hut Inferno Dragon Electro Dragon Bowler Ice Wizard
Arrows Mini P.E.K.K.A Bowler
Arrows Bowler Electro Dragon Ice Wizard
Inferno Dragon Arrows Goblin Hut Wizard Electro Dragon Ice Wizard
Bowler Arrows Electro Dragon
Mini P.E.K.K.A Inferno Dragon Goblin Hut Ice Wizard
Mini P.E.K.K.A Bowler Ice Wizard
Ice Wizard Arrows Goblin Hut Wizard Electro Dragon Bowler
Arrows Inferno Dragon Goblin Hut Wizard Electro Dragon Ice Wizard
Mini P.E.K.K.A Goblin Hut Bowler Wizard Electro Dragon Ice Wizard
Wizard Bowler Arrows Mini P.E.K.K.A Goblin Hut Electro Dragon
Mini P.E.K.K.A Inferno Dragon Goblin Hut
Mini P.E.K.K.A Goblin Hut Bowler Inferno Dragon
Wizard Arrows Mini P.E.K.K.A Goblin Hut Electro Dragon Bowler
Arrows Goblin Hut Wizard Electro Dragon Bowler Ice Wizard
Arrows Wizard Goblin Hut Electro Dragon Bowler Ice Wizard Inferno Dragon
Mini P.E.K.K.A Goblin Hut Inferno Dragon
Wizard Bowler Arrows Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Hut Bowler
Arrows Mini P.E.K.K.A Wizard Electro Dragon Bowler Inferno Dragon
Mini P.E.K.K.A Goblin Hut Electro Dragon Bowler
Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Goblin Hut Bowler Inferno Dragon
Arrows Wizard Goblin Hut Electro Dragon Ice Wizard
Mini P.E.K.K.A Goblin Hut Bowler Ice Wizard
Mini P.E.K.K.A Inferno Dragon
Electro Dragon Mini P.E.K.K.A Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Goblin Hut Electro Dragon Bowler
Arrows Bowler
Mini P.E.K.K.A Bowler Wizard
Wizard Electro Dragon Bowler
Goblin Hut Electro Dragon Mini P.E.K.K.A Bowler Inferno Dragon
Arrows Bowler Mini P.E.K.K.A Goblin Hut Wizard Electro Dragon Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon Bowler Ice Wizard
Arrows Goblin Hut Electro Dragon
Arrows
Wizard Arrows Bowler
Arrows Wizard Electro Dragon Ice Wizard
Arrows Wizard Bowler
Arrows Wizard Electro Dragon Bowler Ice Wizard
Arrows Wizard Electro Dragon
Mini P.E.K.K.A Electro Dragon Bowler
Arrows Wizard Electro Dragon Bowler
Arrows Wizard Electro Dragon
Goblin Hut Bowler
Arrows Electro Dragon
Arrows Goblin Hut
Arrows Goblin Hut Wizard Electro Dragon Bowler
Arrows Goblin Hut Wizard Electro Dragon Bowler
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Electro Dragon Bowler
Arrows Wizard Electro Dragon Bowler
Bowler
Arrows Wizard
Bowler
Arrows Electro Dragon
Arrows Wizard Electro Dragon Bowler Ice Wizard
Inferno Dragon
Arrows Wizard Electro Dragon Bowler Ice Wizard
Arrows Wizard Electro Dragon Bowler
Arrows
Arrows Wizard Electro Dragon Ice Wizard
Electro Dragon Goblin Hut Wizard
Mini P.E.K.K.A Bowler
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Arrows Wizard Bowler
Goblin Hut Electro Dragon
Arrows Wizard Electro Dragon Ice Wizard
Arrows
Mini P.E.K.K.A Wizard Electro Dragon Bowler
Arrows Wizard Electro Dragon Bowler
Arrows
Electro Dragon
Electro Dragon Bowler
Electro Dragon
Electro Dragon Bowler

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