My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Barbarians Musketeer
Zap
Fire Spirit Royal Giant
Barbarian Barrel
Fire Spirit Barbarians Musketeer
The Log
Fire Spirit Barbarians Royal Giant Mini P.E.K.K.A Musketeer
Earthquake
Barbarians
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Mini P.E.K.K.A Musketeer
Fireball
Barbarians Musketeer
Poison
Barbarians Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Mini P.E.K.K.A Musketeer Barbarians Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Arrows Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Mini P.E.K.K.A
Barbarians
Royal Giant
Fire Spirit Arrows Musketeer Rocket The Log
Mini P.E.K.K.A
Fire Spirit Arrows Musketeer The Log
Musketeer
Royal Giant Mini P.E.K.K.A The Log
Rocket
Royal Giant
The Log
Royal Giant Mini P.E.K.K.A Musketeer

Defense Synergies 2 6

Fire Spirit
Mini P.E.K.K.A The Log
Arrows
Barbarians Mini P.E.K.K.A
Barbarians
Arrows
Royal Giant
Mini P.E.K.K.A
The Log Fire Spirit Arrows Musketeer
Musketeer
The Log Mini P.E.K.K.A
Rocket
The Log
The Log
Mini P.E.K.K.A Musketeer Fire Spirit Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer The Log
Barbarians Mini P.E.K.K.A Musketeer The Log
Barbarians Mini P.E.K.K.A Rocket Fire Spirit Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Arrows Barbarians Mini P.E.K.K.A Rocket The Log
Arrows The Log Fire Spirit Musketeer
Musketeer Rocket Fire Spirit Arrows
Rocket Arrows Barbarians Musketeer The Log
Barbarians Mini P.E.K.K.A Musketeer
Fire Spirit Barbarians Mini P.E.K.K.A Musketeer
Barbarians Arrows Musketeer The Log
Arrows Musketeer
Barbarians Mini P.E.K.K.A Fire Spirit Musketeer Rocket The Log
Fire Spirit Rocket Arrows Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A
Barbarians Rocket Mini P.E.K.K.A The Log
Barbarians Arrows Mini P.E.K.K.A Musketeer
Fire Spirit Arrows Barbarians Musketeer The Log
Arrows The Log Fire Spirit Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Fire Spirit Arrows Barbarians Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Rocket The Log
Barbarians Mini P.E.K.K.A Musketeer Rocket The Log
Mini P.E.K.K.A Rocket Barbarians Musketeer The Log
Barbarians Mini P.E.K.K.A Musketeer
Fire Spirit Arrows Rocket Musketeer
Mini P.E.K.K.A Rocket Barbarians Musketeer
Mini P.E.K.K.A Barbarians
Rocket Barbarians Mini P.E.K.K.A The Log
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Rocket Arrows Barbarians The Log
Barbarians Mini P.E.K.K.A Rocket
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Rocket The Log
Arrows Barbarians Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket The Log
Arrows Musketeer The Log
Rocket Arrows The Log
Arrows Barbarians Musketeer Rocket The Log
Rocket Fire Spirit Arrows The Log
Arrows Fire Spirit Musketeer Rocket
Fire Spirit Arrows Musketeer The Log
Arrows The Log Fire Spirit
Arrows The Log
Rocket Fire Spirit Mini P.E.K.K.A Musketeer
Rocket Arrows Musketeer The Log
Fire Spirit Arrows Musketeer Rocket
Rocket Fire Spirit Musketeer The Log
Arrows Musketeer Rocket
Arrows Musketeer The Log
Rocket Arrows Musketeer The Log
Arrows Musketeer Rocket The Log
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Arrows Mini P.E.K.K.A Musketeer The Log
Rocket Fire Spirit Arrows The Log
Rocket Musketeer The Log
Rocket Arrows
Rocket Musketeer The Log
Rocket Arrows Barbarians Musketeer The Log
Arrows The Log Fire Spirit
Arrows The Log Musketeer
Arrows Musketeer The Log
Rocket Arrows Musketeer The Log
Fire Spirit Arrows Musketeer
Rocket Musketeer
Mini P.E.K.K.A
Arrows Musketeer Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Fire Spirit Barbarians Musketeer Rocket
Rocket Fire Spirit Arrows Musketeer
Arrows The Log
Mini P.E.K.K.A Musketeer Rocket
Arrows The Log Musketeer
Rocket Arrows
Musketeer
Musketeer Rocket The Log
Musketeer Rocket
Musketeer Rocket The Log

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