My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Balloon
Giant Snowball
Bats Minions Balloon
Zap
Bats Minions Balloon
Barbarian Barrel
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Mini P.E.K.K.A Balloon
Fireball
Minions Balloon
Poison
Bats Minions Balloon
Lightning
Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rocket Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Mini P.E.K.K.A Freeze Giant Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Minions Mini P.E.K.K.A

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Balloon Minions Mini P.E.K.K.A
Arrows
Giant Balloon Mini P.E.K.K.A Freeze
Minions
Giant Bats Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Giant Bats Arrows Minions
Giant
Bats Arrows Minions Mini P.E.K.K.A Rocket Balloon
Rocket
Giant
Freeze
Balloon Arrows
Balloon
Bats Arrows Freeze Minions Giant

Defense Synergies 0 6

Bats
Minions Mini P.E.K.K.A Freeze
Arrows
Mini P.E.K.K.A
Minions
Bats Freeze
Mini P.E.K.K.A
Bats Arrows Freeze
Giant
Rocket
Freeze
Bats Minions Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions
Mini P.E.K.K.A Bats Minions
Mini P.E.K.K.A Rocket Bats Minions Freeze
Mini P.E.K.K.A Bats Minions
Arrows Mini P.E.K.K.A Rocket
Arrows Freeze Bats Minions
Bats Minions Rocket Arrows Freeze
Rocket Arrows
Mini P.E.K.K.A Minions
Mini P.E.K.K.A
Bats Minions Arrows Freeze
Arrows Minions Bats
Mini P.E.K.K.A Bats Minions Rocket Freeze
Rocket Bats Arrows Minions Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A Freeze
Bats Arrows Minions Mini P.E.K.K.A
Arrows Bats Minions
Arrows Freeze Bats Minions
Mini P.E.K.K.A
Bats Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Rocket
Bats Minions Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Bats
Mini P.E.K.K.A
Arrows Rocket Bats Minions Freeze
Mini P.E.K.K.A Rocket Bats Minions
Mini P.E.K.K.A
Rocket Freeze Bats Minions Mini P.E.K.K.A
Bats Minions Mini P.E.K.K.A
Rocket Arrows
Mini P.E.K.K.A Rocket
Bats Minions Mini P.E.K.K.A Rocket Freeze
Bats Arrows Minions Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Freeze
Arrows
Rocket Arrows
Arrows Rocket Freeze
Rocket Arrows
Arrows Bats Minions Rocket Freeze
Arrows
Arrows Freeze
Arrows
Rocket Bats Minions Mini P.E.K.K.A
Rocket Arrows
Arrows Rocket
Rocket
Arrows Minions Rocket Freeze
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket Freeze
Bats Minions Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A
Rocket Arrows
Rocket Minions
Rocket Arrows
Rocket
Rocket Arrows
Arrows Freeze
Arrows
Arrows
Rocket Arrows
Bats Arrows
Rocket Bats Minions Freeze
Mini P.E.K.K.A
Arrows Rocket
Rocket Arrows Freeze
Rocket Arrows
Bats Minions Rocket Freeze
Rocket Arrows
Freeze
Arrows
Mini P.E.K.K.A Rocket
Arrows
Rocket Arrows
Bats Minions Rocket Freeze
Bats Rocket
Rocket Freeze

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