My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Night Witch
Giant Snowball
Mega Minion Skeleton Army Night Witch
Zap
Skeleton Army Night Witch
Barbarian Barrel
Wizard Skeleton Army Electro Wizard Night Witch
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Mega Minion Wizard Skeleton Army Electro Wizard Night Witch
Fireball
Mega Minion Wizard Skeleton Army Electro Wizard Night Witch
Poison
Mega Minion Wizard Skeleton Army Electro Wizard Night Witch
Lightning
Mega Minion Wizard Electro Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Skeleton Army Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Skeleton Army Electro Wizard Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Mega Minion Skeleton Army

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mega Minion Night Witch
Mega Minion
Golem Arrows
Wizard
Golem
Skeleton Army
Golem
Arrows Mega Minion Night Witch Wizard The Log Electro Wizard
The Log
Golem
Electro Wizard
Golem
Night Witch
Golem Arrows

Defense Synergies 0 14

Arrows
Mega Minion
Mega Minion
Arrows Wizard Skeleton Army The Log Electro Wizard Night Witch
Wizard
Mega Minion Skeleton Army The Log Electro Wizard
Skeleton Army
Mega Minion Wizard The Log Electro Wizard
Golem
The Log
Mega Minion Wizard Skeleton Army Electro Wizard Night Witch
Electro Wizard
Mega Minion Wizard Skeleton Army The Log Night Witch
Night Witch
Mega Minion The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard The Log Electro Wizard
Skeleton Army Mega Minion The Log Electro Wizard Night Witch
Skeleton Army Mega Minion Electro Wizard Night Witch
Skeleton Army Night Witch Mega Minion Electro Wizard
Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Mega Minion Electro Wizard Night Witch
Mega Minion Electro Wizard Arrows Wizard Night Witch
Arrows The Log Electro Wizard
Skeleton Army Night Witch
Skeleton Army Electro Wizard Night Witch
Skeleton Army Electro Wizard Arrows Mega Minion Wizard The Log Night Witch
Arrows Mega Minion Wizard Electro Wizard Night Witch
Skeleton Army Night Witch Wizard The Log Electro Wizard
Wizard Skeleton Army Arrows Mega Minion The Log Electro Wizard Night Witch
Skeleton Army Electro Wizard
Skeleton Army The Log Electro Wizard
Wizard Arrows Skeleton Army Electro Wizard Night Witch
Arrows Mega Minion Wizard Skeleton Army The Log Electro Wizard Night Witch
Arrows Wizard The Log Mega Minion Electro Wizard
Electro Wizard
Wizard Skeleton Army Arrows The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard
Electro Wizard Arrows Mega Minion Wizard The Log
Skeleton Army The Log Electro Wizard
Skeleton Army The Log Electro Wizard Night Witch
Skeleton Army Night Witch
Arrows Wizard Electro Wizard
Skeleton Army Mega Minion Electro Wizard Night Witch
Skeleton Army
Electro Wizard Mega Minion Skeleton Army The Log
Mega Minion Skeleton Army
Mega Minion
Skeleton Army Arrows The Log Electro Wizard
Skeleton Army Wizard Night Witch
Wizard Skeleton Army
Skeleton Army Electro Wizard Mega Minion The Log Night Witch
Arrows Mega Minion Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Mega Minion
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Electro Wizard Night Witch
Arrows Wizard The Log Electro Wizard
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Night Witch
Arrows Mega Minion Wizard The Log Electro Wizard
Arrows Wizard The Log
The Log Night Witch
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Mega Minion
Arrows The Log Wizard Electro Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard Electro Wizard Night Witch
Electro Wizard Mega Minion Wizard
Mega Minion Night Witch
Arrows Wizard The Log Night Witch
Arrows Electro Wizard
Arrows Wizard The Log
Electro Wizard Skeleton Army Night Witch
Arrows Mega Minion Wizard Electro Wizard
Arrows The Log
Mega Minion Wizard Electro Wizard
Arrows The Log Wizard
Arrows
Mega Minion
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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