My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Golem Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch
Giant Snowball
Mega Minion Inferno Dragon Lumberjack Night Witch
Zap
Inferno Dragon Night Witch
Barbarian Barrel
Wizard Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Mega Minion Wizard Inferno Dragon Lumberjack Night Witch
Fireball
Mega Minion Wizard Inferno Dragon Lumberjack Night Witch
Poison
Mega Minion Wizard Night Witch
Lightning
Mega Minion Wizard Inferno Dragon Lumberjack Night Witch
Rocket
Wizard Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Inferno Dragon Lumberjack Night Witch Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Mega Minion Inferno Dragon Lumberjack

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mega Minion Lightning Lumberjack Night Witch
Mega Minion
Golem Arrows
Wizard
Golem Lumberjack
Lightning
Golem Arrows
Golem
Arrows Mega Minion Lightning Night Witch Wizard Lumberjack
Inferno Dragon
Lumberjack
Arrows Wizard Golem Night Witch
Night Witch
Golem Arrows Lumberjack

Defense Synergies 0 7

Arrows
Mega Minion Lightning Lumberjack
Mega Minion
Arrows Wizard Lumberjack Night Witch
Wizard
Mega Minion Lumberjack
Lightning
Arrows
Golem
Inferno Dragon
Lumberjack
Arrows Mega Minion Wizard
Night Witch
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Wizard
Inferno Dragon Lumberjack Mega Minion Night Witch
Lumberjack Mega Minion Lightning Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Mega Minion
Lightning Arrows Lumberjack
Arrows Mega Minion Lumberjack Night Witch
Mega Minion Lightning Inferno Dragon Arrows Wizard Night Witch
Lightning Arrows
Inferno Dragon Lumberjack Night Witch
Lumberjack Night Witch
Arrows Mega Minion Wizard Lumberjack Night Witch
Arrows Mega Minion Inferno Dragon Wizard Night Witch
Lumberjack Night Witch Wizard Lightning
Wizard Arrows Mega Minion Lumberjack Night Witch
Inferno Dragon Lumberjack
Lightning Inferno Dragon Lumberjack
Wizard Arrows Lumberjack Night Witch
Arrows Mega Minion Wizard Lumberjack Night Witch
Arrows Wizard Mega Minion Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Arrows Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Mega Minion Wizard Lightning Inferno Dragon Lumberjack
Lumberjack Lightning
Lightning Lumberjack Night Witch
Inferno Dragon Lumberjack Night Witch
Arrows Wizard
Mega Minion Lightning Lumberjack Night Witch
Inferno Dragon Lumberjack
Lightning Mega Minion Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Lumberjack
Lightning Arrows
Lightning Wizard Lumberjack Night Witch
Wizard
Mega Minion Lightning Inferno Dragon Lumberjack Night Witch
Arrows Mega Minion Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Wizard Arrows
Arrows Wizard Mega Minion
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Lumberjack Night Witch
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Lightning Night Witch
Lightning Arrows Mega Minion Wizard
Lightning Arrows Wizard
Lightning Night Witch
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard
Mega Minion Inferno Dragon
Arrows Wizard Lightning
Lightning Arrows Wizard
Lightning Arrows
Lightning Arrows Wizard Night Witch
Lightning Mega Minion Wizard
Lightning Mega Minion Night Witch
Lightning Arrows Wizard Night Witch
Lightning Arrows
Arrows Wizard Lightning
Lightning Night Witch
Lightning Arrows Mega Minion Wizard
Arrows
Lightning Mega Minion Wizard Lumberjack
Arrows Wizard Lightning
Lightning Arrows
Mega Minion
Lightning
Lightning
Lightning

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