My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Mega Minion Musketeer Baby Dragon Inferno Dragon Lava Hound
Zap
Inferno Dragon Lava Hound
Barbarian Barrel
Musketeer
The Log
Musketeer
Earthquake
Arrows
Lava Hound
Royal Delivery
Mega Minion Musketeer Baby Dragon Inferno Dragon Lava Hound
Fireball
Mega Minion Musketeer Baby Dragon Inferno Dragon Lava Hound
Poison
Mega Minion Musketeer Lava Hound
Lightning
Mega Minion Musketeer Baby Dragon Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rocket Tornado Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Tornado Musketeer Baby Dragon Inferno Dragon Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Mega Minion Tornado Musketeer

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Mega Minion
Mega Minion
Lava Hound Arrows Baby Dragon
Musketeer
Baby Dragon
Rocket
Tornado Lava Hound
Tornado
Rocket Baby Dragon
Baby Dragon
Tornado Lava Hound Mega Minion Musketeer Inferno Dragon
Inferno Dragon
Lava Hound Baby Dragon
Lava Hound
Arrows Mega Minion Baby Dragon Inferno Dragon Rocket

Defense Synergies 1 10

Arrows
Mega Minion Tornado
Mega Minion
Arrows Musketeer Tornado Baby Dragon
Musketeer
Mega Minion Tornado Baby Dragon
Rocket
Tornado
Tornado
Rocket Arrows Mega Minion Musketeer Baby Dragon Inferno Dragon
Baby Dragon
Mega Minion Musketeer Tornado Inferno Dragon
Inferno Dragon
Tornado Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Musketeer Baby Dragon
Inferno Dragon Mega Minion Musketeer
Rocket Tornado Mega Minion Musketeer Inferno Dragon
Inferno Dragon Mega Minion Musketeer
Arrows Rocket Tornado
Arrows Tornado Mega Minion Musketeer Baby Dragon
Mega Minion Musketeer Rocket Tornado Inferno Dragon Arrows Baby Dragon
Rocket Arrows Musketeer Baby Dragon
Inferno Dragon Musketeer Tornado
Tornado Musketeer
Arrows Mega Minion Musketeer Tornado Baby Dragon
Arrows Mega Minion Musketeer Inferno Dragon Tornado Baby Dragon
Musketeer Rocket
Rocket Arrows Mega Minion Tornado Baby Dragon
Inferno Dragon
Rocket Tornado Inferno Dragon
Arrows Musketeer Tornado
Arrows Mega Minion Musketeer Tornado Baby Dragon
Arrows Tornado Baby Dragon Mega Minion Musketeer Inferno Dragon
Musketeer Tornado Inferno Dragon
Arrows Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Mega Minion Musketeer Rocket Baby Dragon Inferno Dragon
Musketeer Rocket
Rocket Musketeer Tornado
Musketeer Inferno Dragon
Arrows Rocket Musketeer Tornado Baby Dragon
Rocket Mega Minion Musketeer
Inferno Dragon
Rocket Mega Minion Tornado Baby Dragon Inferno Dragon
Mega Minion Musketeer Inferno Dragon
Inferno Dragon Mega Minion Musketeer
Rocket Arrows Tornado
Rocket
Musketeer Baby Dragon
Mega Minion Musketeer Rocket Tornado Baby Dragon Inferno Dragon
Arrows Mega Minion Musketeer Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket Baby Dragon
Arrows Musketeer Tornado Baby Dragon
Rocket Arrows Baby Dragon
Arrows Musketeer Rocket
Rocket Arrows Baby Dragon
Arrows Mega Minion Musketeer Rocket Tornado Baby Dragon
Arrows Musketeer Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado
Rocket Musketeer Tornado
Rocket Arrows Musketeer Tornado
Arrows Musketeer Rocket Tornado Baby Dragon
Rocket Musketeer Baby Dragon
Arrows Musketeer Rocket Baby Dragon
Arrows Musketeer Baby Dragon
Rocket Arrows Musketeer Baby Dragon
Arrows Musketeer Rocket Baby Dragon
Arrows Rocket Tornado
Rocket
Rocket Arrows Mega Minion Musketeer Baby Dragon
Rocket Arrows Tornado Baby Dragon
Rocket Musketeer Baby Dragon
Rocket Arrows Tornado
Rocket Musketeer Tornado
Rocket Arrows Musketeer Baby Dragon
Arrows Tornado Baby Dragon
Mega Minion Inferno Dragon
Arrows Musketeer Tornado Baby Dragon
Arrows Musketeer Tornado Baby Dragon
Rocket Arrows Musketeer Tornado Baby Dragon
Arrows Musketeer Tornado Baby Dragon
Rocket Mega Minion Musketeer
Mega Minion
Arrows Musketeer Rocket
Rocket Arrows
Rocket Arrows
Musketeer Rocket
Rocket Arrows Mega Minion Musketeer Tornado Baby Dragon
Arrows
Mega Minion Musketeer Rocket Baby Dragon
Arrows Musketeer Baby Dragon
Rocket Arrows Tornado
Mega Minion Musketeer
Musketeer Rocket Tornado Baby Dragon
Musketeer Rocket Tornado
Musketeer Rocket Tornado Baby Dragon

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