My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Collector Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Mega Minion Baby Dragon Night Witch
Zap
Night Witch
Barbarian Barrel
Night Witch
The Log
Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Night Witch
Royal Delivery
Mega Minion Mini P.E.K.K.A Baby Dragon Night Witch
Fireball
Mega Minion Elixir Collector Baby Dragon Night Witch
Poison
Mega Minion Elixir Collector Night Witch
Lightning
Mega Minion Mini P.E.K.K.A Elixir Collector Baby Dragon Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Elixir Collector Tornado Baby Dragon Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Tornado Mini P.E.K.K.A Baby Dragon Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Mega Minion Tornado Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mega Minion Mini P.E.K.K.A Night Witch
Mega Minion
Golem Arrows Baby Dragon
Mini P.E.K.K.A
Arrows Tornado Baby Dragon Golem
Elixir Collector
Tornado
Baby Dragon Mini P.E.K.K.A Golem Night Witch
Baby Dragon
Tornado Golem Mega Minion Mini P.E.K.K.A
Golem
Arrows Mega Minion Baby Dragon Night Witch Mini P.E.K.K.A Tornado
Night Witch
Golem Arrows Tornado

Defense Synergies 0 9

Arrows
Mega Minion Mini P.E.K.K.A Tornado
Mega Minion
Arrows Tornado Baby Dragon Night Witch
Mini P.E.K.K.A
Arrows Tornado Baby Dragon
Elixir Collector
Tornado
Arrows Mega Minion Mini P.E.K.K.A Baby Dragon
Baby Dragon
Mega Minion Mini P.E.K.K.A Tornado
Golem
Night Witch
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon
Mini P.E.K.K.A Mega Minion Night Witch
Mini P.E.K.K.A Tornado Mega Minion Night Witch
Mini P.E.K.K.A Night Witch Mega Minion
Arrows Mini P.E.K.K.A Tornado
Arrows Tornado Mega Minion Baby Dragon Night Witch
Mega Minion Tornado Arrows Baby Dragon Night Witch
Arrows Baby Dragon
Mini P.E.K.K.A Tornado Night Witch
Tornado Mini P.E.K.K.A Night Witch
Arrows Mega Minion Tornado Baby Dragon Night Witch
Arrows Mega Minion Tornado Baby Dragon Night Witch
Mini P.E.K.K.A Night Witch
Arrows Mega Minion Mini P.E.K.K.A Tornado Baby Dragon Night Witch
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Tornado Night Witch
Arrows Mega Minion Tornado Baby Dragon Night Witch
Arrows Tornado Baby Dragon Mega Minion
Mini P.E.K.K.A Tornado
Arrows Mini P.E.K.K.A Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Tornado Night Witch
Mini P.E.K.K.A Night Witch
Arrows Tornado Baby Dragon
Mini P.E.K.K.A Mega Minion Night Witch
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Tornado Baby Dragon
Mega Minion
Mega Minion Mini P.E.K.K.A
Arrows Tornado
Mini P.E.K.K.A Night Witch
Baby Dragon
Mega Minion Mini P.E.K.K.A Tornado Baby Dragon Night Witch
Arrows Mega Minion Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Tornado Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Mega Minion Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado
Mini P.E.K.K.A Tornado Night Witch
Arrows Tornado
Arrows Tornado Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Tornado
Mini P.E.K.K.A Night Witch
Arrows Mega Minion Mini P.E.K.K.A Baby Dragon
Arrows Tornado Baby Dragon
Baby Dragon Night Witch
Arrows Tornado
Tornado
Arrows Baby Dragon
Arrows Tornado Baby Dragon
Mega Minion
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon Night Witch
Mega Minion
Mega Minion Mini P.E.K.K.A Night Witch
Arrows Night Witch
Arrows
Arrows
Night Witch
Arrows Mega Minion Tornado Baby Dragon
Arrows
Mega Minion Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Arrows Tornado
Mega Minion
Tornado Baby Dragon
Tornado
Tornado Baby Dragon

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