My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Dark Prince Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Prince Graveyard
Giant Snowball
Mega Minion Graveyard
Zap
Dark Prince Prince Graveyard
Barbarian Barrel
Dark Prince Electro Wizard Graveyard
The Log
Dark Prince Prince Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Mega Minion Dark Prince Prince Electro Wizard Graveyard
Fireball
Mega Minion Electro Wizard
Poison
Mega Minion Electro Wizard Graveyard
Lightning
Mega Minion Dark Prince Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Dark Prince Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Dark Prince Poison Electro Wizard Giant Prince Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Mega Minion Dark Prince Poison

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Graveyard Mega Minion Dark Prince Prince
Mega Minion
Giant Arrows Poison Graveyard
Giant
Arrows Mega Minion Dark Prince Poison Prince Graveyard Electro Wizard
Dark Prince
Giant Prince Arrows Poison Electro Wizard Graveyard
Poison
Giant Graveyard Mega Minion Dark Prince Prince
Prince
Giant Dark Prince Arrows Poison Electro Wizard Graveyard
Electro Wizard
Graveyard Giant Dark Prince Prince
Graveyard
Arrows Giant Poison Electro Wizard Mega Minion Dark Prince Prince

Defense Synergies 0 10

Arrows
Mega Minion Dark Prince Prince
Mega Minion
Arrows Dark Prince Electro Wizard
Giant
Dark Prince
Arrows Mega Minion Poison Prince Electro Wizard
Poison
Dark Prince Electro Wizard
Prince
Arrows Dark Prince Electro Wizard
Electro Wizard
Mega Minion Dark Prince Poison Prince
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Electro Wizard
Mega Minion Dark Prince Prince Electro Wizard
Prince Mega Minion Dark Prince Electro Wizard
Prince Mega Minion Dark Prince Electro Wizard
Arrows Dark Prince Poison Prince
Arrows Mega Minion Dark Prince Electro Wizard
Mega Minion Electro Wizard Arrows Poison
Arrows Poison Electro Wizard
Prince
Dark Prince Prince Electro Wizard
Poison Electro Wizard Arrows Mega Minion Dark Prince
Arrows Mega Minion Poison Electro Wizard
Prince Dark Prince Electro Wizard
Arrows Mega Minion Dark Prince Poison Prince Electro Wizard
Prince Electro Wizard
Prince Electro Wizard
Arrows Dark Prince Poison Prince Electro Wizard
Arrows Mega Minion Dark Prince Prince Electro Wizard
Arrows Poison Mega Minion Dark Prince Electro Wizard
Prince Electro Wizard
Dark Prince Arrows Poison Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Electro Wizard
Poison Electro Wizard Arrows Mega Minion Prince
Dark Prince Prince Electro Wizard
Dark Prince Prince Electro Wizard
Dark Prince Prince
Arrows Poison Electro Wizard
Dark Prince Prince Mega Minion Electro Wizard
Dark Prince Prince
Electro Wizard Mega Minion Dark Prince Poison Prince
Mega Minion
Mega Minion Dark Prince Prince
Arrows Dark Prince Poison Prince Electro Wizard
Dark Prince Prince
Electro Wizard Mega Minion Dark Prince Poison Prince
Arrows Poison Mega Minion Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Arrows Dark Prince Poison Prince
Poison Arrows Dark Prince
Arrows Poison Mega Minion
Arrows Poison
Arrows Poison
Arrows Poison
Poison Prince Electro Wizard
Poison Arrows Dark Prince Prince Electro Wizard
Poison Arrows
Poison
Arrows Poison
Arrows Poison Prince
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Mega Minion Dark Prince Poison Prince Electro Wizard
Arrows Poison
Poison Prince
Arrows Poison
Prince
Arrows Poison
Arrows Poison Dark Prince
Mega Minion
Arrows Poison Electro Wizard
Arrows Poison Prince
Poison Arrows
Poison Arrows Electro Wizard
Electro Wizard Mega Minion Poison
Mega Minion
Poison Arrows
Arrows Poison Electro Wizard
Prince
Arrows Poison
Electro Wizard Dark Prince Prince
Poison Arrows Mega Minion Electro Wizard
Arrows
Poison Mega Minion Dark Prince Prince Electro Wizard
Arrows Poison
Arrows Poison
Mega Minion Dark Prince Prince
Poison Electro Wizard
Poison Electro Wizard
Poison Dark Prince Prince Electro Wizard

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