My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Mega Minion Furnace Baby Dragon Night Witch
Zap
Furnace Night Witch
Barbarian Barrel
Furnace Night Witch
The Log
Furnace
Earthquake
Furnace
Arrows
Furnace Night Witch
Royal Delivery
Mega Minion Baby Dragon Night Witch
Fireball
Mega Minion Furnace Baby Dragon Night Witch
Poison
Mega Minion Furnace Night Witch
Lightning
Mega Minion Furnace Baby Dragon Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Rocket Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rocket Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Mega Minion Furnace Baby Dragon Night Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Mega Minion Furnace

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mega Minion Night Witch
Mega Minion
Golem Arrows Furnace Baby Dragon
Furnace
Mega Minion Barbarian Barrel Baby Dragon Golem
Rocket
Golem
Barbarian Barrel
Furnace Baby Dragon Golem
Baby Dragon
Golem Mega Minion Furnace Barbarian Barrel
Golem
Arrows Mega Minion Baby Dragon Night Witch Furnace Rocket Barbarian Barrel
Night Witch
Golem Arrows

Defense Synergies 0 11

Arrows
Mega Minion Furnace Barbarian Barrel
Mega Minion
Arrows Furnace Barbarian Barrel Baby Dragon Night Witch
Furnace
Arrows Mega Minion Barbarian Barrel Baby Dragon
Rocket
Barbarian Barrel
Arrows Mega Minion Furnace Baby Dragon Night Witch
Baby Dragon
Mega Minion Furnace Barbarian Barrel
Golem
Night Witch
Mega Minion Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Barbarian Barrel Baby Dragon
Mega Minion Furnace Night Witch
Furnace Rocket Mega Minion Night Witch
Night Witch Mega Minion Furnace
Arrows Rocket Barbarian Barrel
Arrows Barbarian Barrel Mega Minion Furnace Baby Dragon Night Witch
Mega Minion Furnace Rocket Arrows Baby Dragon Night Witch
Rocket Arrows Barbarian Barrel Baby Dragon
Furnace Night Witch
Barbarian Barrel Night Witch
Arrows Mega Minion Furnace Barbarian Barrel Baby Dragon Night Witch
Arrows Mega Minion Furnace Baby Dragon Night Witch
Furnace Night Witch Rocket
Rocket Arrows Mega Minion Furnace Barbarian Barrel Baby Dragon Night Witch
Furnace
Rocket Furnace
Arrows Furnace Night Witch
Arrows Mega Minion Furnace Barbarian Barrel Baby Dragon Night Witch
Arrows Furnace Barbarian Barrel Baby Dragon Mega Minion
Arrows Furnace Barbarian Barrel Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Barbarian Barrel
Arrows Mega Minion Rocket Barbarian Barrel Baby Dragon
Furnace Rocket
Rocket Barbarian Barrel Night Witch
Night Witch
Arrows Furnace Rocket Baby Dragon
Rocket Mega Minion Furnace Night Witch
Rocket Mega Minion Barbarian Barrel Baby Dragon
Mega Minion
Mega Minion
Rocket Arrows
Rocket Night Witch
Furnace Baby Dragon
Mega Minion Furnace Rocket Barbarian Barrel Baby Dragon Night Witch
Arrows Mega Minion Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Rocket Arrows Barbarian Barrel Baby Dragon
Arrows Rocket Barbarian Barrel
Rocket Arrows Furnace Barbarian Barrel Baby Dragon
Arrows Mega Minion Furnace Rocket Baby Dragon
Arrows Furnace Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows
Rocket Night Witch
Rocket Arrows Barbarian Barrel
Arrows Rocket Baby Dragon
Rocket Barbarian Barrel Baby Dragon
Arrows Rocket Barbarian Barrel Baby Dragon
Arrows Furnace Barbarian Barrel Baby Dragon
Rocket Arrows Furnace Barbarian Barrel Baby Dragon
Arrows Furnace Rocket Barbarian Barrel Baby Dragon
Arrows Rocket Barbarian Barrel
Rocket Night Witch
Rocket Arrows Mega Minion Barbarian Barrel Baby Dragon
Rocket Arrows Barbarian Barrel Baby Dragon
Rocket Baby Dragon Night Witch
Rocket Arrows
Rocket
Rocket Arrows Barbarian Barrel Baby Dragon
Arrows Furnace Barbarian Barrel Baby Dragon
Mega Minion
Arrows Barbarian Barrel Baby Dragon
Arrows Baby Dragon
Rocket Arrows Barbarian Barrel Baby Dragon
Arrows Furnace Baby Dragon Night Witch
Rocket Mega Minion
Mega Minion Night Witch
Arrows Rocket Night Witch
Rocket Arrows
Rocket Arrows
Rocket Barbarian Barrel Night Witch
Rocket Arrows Mega Minion Baby Dragon
Arrows Barbarian Barrel
Mega Minion Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows
Mega Minion
Rocket Baby Dragon
Rocket
Rocket Barbarian Barrel Baby Dragon

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