My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Baby Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Mega Minion Furnace Baby Dragon Lumberjack Night Witch
Zap
Furnace Night Witch
Barbarian Barrel
Furnace Lumberjack Night Witch
The Log
Furnace Lumberjack
Earthquake
Furnace
Arrows
Furnace Night Witch
Royal Delivery
Mega Minion Baby Dragon Lumberjack Night Witch
Fireball
Mega Minion Furnace Baby Dragon Lumberjack Night Witch
Poison
Mega Minion Furnace Night Witch
Lightning
Mega Minion Furnace Baby Dragon Lumberjack Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Baby Dragon Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Furnace Baby Dragon Poison Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Mega Minion Furnace Baby Dragon

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mega Minion Lumberjack Night Witch
Mega Minion
Golem Arrows Furnace Baby Dragon Poison
Furnace
Mega Minion Baby Dragon Golem
Baby Dragon
Golem Mega Minion Furnace Poison Lumberjack
Poison
Golem Mega Minion Baby Dragon Night Witch
Golem
Arrows Mega Minion Baby Dragon Poison Night Witch Furnace Lumberjack
Lumberjack
Arrows Baby Dragon Golem Night Witch
Night Witch
Golem Arrows Poison Lumberjack

Defense Synergies 0 10

Arrows
Mega Minion Furnace Lumberjack
Mega Minion
Arrows Furnace Baby Dragon Lumberjack Night Witch
Furnace
Arrows Mega Minion Baby Dragon Lumberjack
Baby Dragon
Mega Minion Furnace Lumberjack
Poison
Golem
Lumberjack
Arrows Mega Minion Furnace Baby Dragon
Night Witch
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon
Lumberjack Mega Minion Furnace Night Witch
Furnace Lumberjack Mega Minion Night Witch
Lumberjack Night Witch Mega Minion Furnace
Arrows Poison Lumberjack
Arrows Mega Minion Furnace Baby Dragon Lumberjack Night Witch
Mega Minion Furnace Arrows Baby Dragon Poison Night Witch
Arrows Baby Dragon Poison
Furnace Lumberjack Night Witch
Lumberjack Night Witch
Poison Arrows Mega Minion Furnace Baby Dragon Lumberjack Night Witch
Arrows Mega Minion Furnace Baby Dragon Poison Night Witch
Furnace Lumberjack Night Witch
Arrows Mega Minion Furnace Baby Dragon Poison Lumberjack Night Witch
Furnace Lumberjack
Furnace Lumberjack
Arrows Furnace Poison Lumberjack Night Witch
Arrows Mega Minion Furnace Baby Dragon Lumberjack Night Witch
Arrows Furnace Baby Dragon Poison Mega Minion Lumberjack
Lumberjack
Arrows Furnace Baby Dragon Poison Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Furnace
Poison Arrows Mega Minion Baby Dragon Lumberjack
Lumberjack Furnace
Lumberjack Night Witch
Lumberjack Night Witch
Arrows Furnace Poison Baby Dragon
Mega Minion Furnace Lumberjack Night Witch
Lumberjack
Mega Minion Baby Dragon Poison
Mega Minion
Mega Minion Lumberjack
Arrows Poison
Lumberjack Night Witch
Furnace Baby Dragon
Mega Minion Furnace Baby Dragon Poison Lumberjack Night Witch
Arrows Poison Mega Minion Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Baby Dragon
Arrows Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Poison
Poison Arrows Furnace Baby Dragon
Arrows Poison Mega Minion Furnace Baby Dragon
Arrows Furnace Baby Dragon Poison
Arrows Poison Baby Dragon
Arrows Poison
Poison Lumberjack Night Witch
Poison Arrows
Poison Arrows Baby Dragon
Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Furnace Baby Dragon Poison
Arrows Furnace Baby Dragon Poison
Arrows Furnace Baby Dragon Poison
Arrows Poison
Night Witch
Arrows Mega Minion Baby Dragon Poison
Arrows Baby Dragon Poison
Baby Dragon Poison Night Witch
Arrows Poison
Arrows Baby Dragon Poison
Arrows Poison Furnace Baby Dragon
Mega Minion
Arrows Poison Baby Dragon
Arrows Baby Dragon Poison
Poison Arrows Baby Dragon
Poison Arrows Furnace Baby Dragon Night Witch
Mega Minion Poison
Mega Minion Night Witch
Poison Arrows Night Witch
Arrows Poison
Arrows Poison
Night Witch
Poison Arrows Mega Minion Baby Dragon
Arrows
Poison Mega Minion Baby Dragon Lumberjack
Arrows Baby Dragon Poison
Arrows Poison
Mega Minion
Baby Dragon Poison
Poison
Poison Baby Dragon

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