My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Balloon P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Mega Minion Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Ice Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Mega Minion Balloon P.E.K.K.A Ice Wizard Lumberjack
Fireball
Mega Minion Balloon Ice Wizard Lumberjack
Poison
Mega Minion Balloon Ice Wizard
Lightning
Mega Minion Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Tornado P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Tornado Ice Wizard Fireball Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Mega Minion Tornado Ice Wizard

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon P.E.K.K.A Mega Minion Lumberjack
Mega Minion
Arrows Fireball Balloon
Fireball
Arrows Tornado Mega Minion
Tornado
Fireball P.E.K.K.A Balloon Ice Wizard
Balloon
Arrows Lumberjack Mega Minion Tornado Ice Wizard
P.E.K.K.A
Arrows Tornado Ice Wizard Lumberjack
Ice Wizard
Tornado Balloon P.E.K.K.A Lumberjack
Lumberjack
Balloon Arrows P.E.K.K.A Ice Wizard

Defense Synergies 3 13

Arrows
Mega Minion Fireball Tornado P.E.K.K.A Ice Wizard Lumberjack
Mega Minion
Arrows Tornado Ice Wizard Lumberjack
Fireball
Tornado Arrows Ice Wizard Lumberjack
Tornado
Fireball P.E.K.K.A Ice Wizard Arrows Mega Minion
Balloon
P.E.K.K.A
Tornado Arrows Ice Wizard
Ice Wizard
Tornado Arrows Mega Minion Fireball P.E.K.K.A Lumberjack
Lumberjack
Arrows Mega Minion Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
P.E.K.K.A Lumberjack Mega Minion Ice Wizard
Tornado P.E.K.K.A Lumberjack Mega Minion Ice Wizard
P.E.K.K.A Lumberjack Mega Minion Ice Wizard
Arrows Fireball Tornado P.E.K.K.A Lumberjack
Arrows Fireball Tornado Mega Minion Ice Wizard Lumberjack
Mega Minion Tornado Arrows Fireball Ice Wizard
Arrows Fireball P.E.K.K.A
P.E.K.K.A Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Lumberjack
Ice Wizard Arrows Mega Minion Fireball Tornado Lumberjack
Arrows Mega Minion Fireball Tornado Ice Wizard
P.E.K.K.A Lumberjack Fireball Ice Wizard
Fireball Arrows Mega Minion Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Fireball P.E.K.K.A Lumberjack
Arrows Fireball Tornado P.E.K.K.A Lumberjack
Arrows Fireball Mega Minion Tornado Ice Wizard Lumberjack
Arrows Tornado Mega Minion Fireball Ice Wizard Lumberjack
P.E.K.K.A Tornado Lumberjack
Arrows Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball P.E.K.K.A
Fireball Arrows Mega Minion Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Fireball Tornado
P.E.K.K.A Lumberjack
Arrows Fireball Tornado Ice Wizard
P.E.K.K.A Mega Minion Fireball Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Mega Minion Fireball Tornado
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Lumberjack
P.E.K.K.A Arrows Fireball Tornado
P.E.K.K.A Fireball Lumberjack
Fireball
Mega Minion Fireball Tornado P.E.K.K.A Lumberjack
Arrows Mega Minion Fireball P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Tornado Ice Wizard
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Mega Minion Tornado Ice Wizard
Arrows Tornado
Arrows Fireball Tornado Ice Wizard
Arrows Fireball Tornado
Fireball Tornado Lumberjack
Arrows Fireball Tornado
Fireball Arrows Tornado
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Tornado
Arrows Mega Minion Fireball
Arrows Fireball Tornado
Fireball
Arrows Fireball Tornado
Tornado
Arrows Fireball
Arrows Tornado Fireball Ice Wizard
Mega Minion
Arrows Fireball Tornado Ice Wizard
Fireball Arrows Tornado
Fireball Arrows Tornado
Arrows Fireball Tornado Ice Wizard
Mega Minion Fireball
Mega Minion Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball
Fireball Arrows Mega Minion Tornado Ice Wizard
Arrows Fireball
Fireball Mega Minion Lumberjack
Arrows Fireball
Arrows Fireball Tornado
Mega Minion P.E.K.K.A
Fireball Tornado
Fireball Tornado
Fireball Tornado

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