My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Musketeer Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Musketeer Valkyrie Electro Wizard Lumberjack
The Log
Musketeer Lumberjack
Earthquake
Arrows
Royal Delivery
Musketeer Valkyrie Balloon Electro Wizard Lumberjack
Fireball
Musketeer Balloon Electro Wizard Lumberjack
Poison
Musketeer Balloon Electro Wizard
Lightning
Musketeer Valkyrie Balloon Electro Wizard Lumberjack
Rocket
Musketeer Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Musketeer Valkyrie Freeze Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Musketeer Valkyrie

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Lumberjack
Musketeer
Valkyrie Balloon The Log Lumberjack
Valkyrie
Musketeer Balloon Lumberjack Electro Wizard
Freeze
Balloon Arrows
Balloon
Arrows Valkyrie Freeze Lumberjack Musketeer The Log Electro Wizard
The Log
Musketeer Balloon Lumberjack
Electro Wizard
Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Arrows Musketeer The Log Electro Wizard

Defense Synergies 3 12

Arrows
Valkyrie Lumberjack
Musketeer
Valkyrie The Log Lumberjack Electro Wizard
Valkyrie
Musketeer Arrows Freeze The Log Electro Wizard Lumberjack
Freeze
Valkyrie Electro Wizard Lumberjack
Balloon
The Log
Musketeer Valkyrie Electro Wizard Lumberjack
Electro Wizard
Musketeer Valkyrie Freeze The Log Lumberjack
Lumberjack
Musketeer Arrows Valkyrie Freeze The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie The Log Electro Wizard
Lumberjack Musketeer Valkyrie The Log Electro Wizard
Lumberjack Musketeer Valkyrie Freeze Electro Wizard
Lumberjack Musketeer Valkyrie Electro Wizard
Arrows Valkyrie The Log Lumberjack
Arrows Freeze The Log Musketeer Valkyrie Electro Wizard Lumberjack
Musketeer Electro Wizard Arrows Freeze
Arrows Musketeer Valkyrie The Log Electro Wizard
Musketeer Lumberjack
Musketeer Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Arrows Musketeer Freeze The Log Lumberjack
Arrows Musketeer Electro Wizard
Lumberjack Musketeer Valkyrie Freeze The Log Electro Wizard
Valkyrie Arrows Freeze The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Freeze The Log Electro Wizard Lumberjack
Arrows Musketeer Valkyrie Electro Wizard Lumberjack
Arrows Musketeer Valkyrie The Log Electro Wizard Lumberjack
Arrows Valkyrie Freeze The Log Musketeer Electro Wizard Lumberjack
Musketeer Electro Wizard Lumberjack
Valkyrie Arrows Musketeer The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Electro Wizard
Electro Wizard Arrows Musketeer Valkyrie The Log Lumberjack
Lumberjack Musketeer Valkyrie The Log Electro Wizard
Valkyrie Lumberjack Musketeer The Log Electro Wizard
Musketeer Valkyrie Lumberjack
Arrows Musketeer Freeze Electro Wizard
Musketeer Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Freeze Electro Wizard Valkyrie The Log
Musketeer
Musketeer Valkyrie Lumberjack
Arrows Valkyrie The Log Electro Wizard
Valkyrie Lumberjack
Musketeer Valkyrie
Electro Wizard Musketeer Valkyrie Freeze The Log Lumberjack
Arrows Valkyrie Musketeer Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Freeze The Log
Arrows Musketeer The Log Electro Wizard
Arrows The Log
Arrows Musketeer Valkyrie Freeze The Log
Arrows Valkyrie The Log
Arrows Musketeer Freeze
Arrows Musketeer The Log
Arrows The Log Freeze
Arrows The Log
Musketeer Electro Wizard Lumberjack
Arrows Musketeer Valkyrie The Log Electro Wizard
Arrows Musketeer
Musketeer The Log
Arrows Musketeer Freeze
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Freeze
Arrows Musketeer The Log Electro Wizard
Arrows Valkyrie The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows Freeze The Log Valkyrie
Arrows The Log Musketeer Electro Wizard
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer Electro Wizard
Electro Wizard Musketeer Freeze
Arrows Musketeer The Log
Arrows Freeze Electro Wizard
Arrows The Log
Electro Wizard Musketeer Freeze
Arrows Musketeer Electro Wizard
Freeze
Arrows The Log
Musketeer Valkyrie Electro Wizard Lumberjack
Arrows The Log Musketeer
Arrows
Musketeer
Musketeer Freeze The Log Electro Wizard
Musketeer Electro Wizard
Musketeer Freeze The Log Electro Wizard

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