My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Miner
Giant Snowball
Minions Guards Miner
Zap
Minions Inferno Tower Guards
Barbarian Barrel
Inferno Tower Guards
The Log
Mini P.E.K.K.A Guards
Earthquake
Inferno Tower Guards
Arrows
Minions Guards
Royal Delivery
Minions Mini P.E.K.K.A Guards Miner
Fireball
Minions Inferno Tower
Poison
Minions Inferno Tower Guards
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Guards Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Guards Miner Mini P.E.K.K.A Poison Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Guards

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Miner
Minions
Miner Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Minions The Log
Inferno Tower
Guards
Miner The Log
Poison
Miner The Log
The Log
Mini P.E.K.K.A Guards Poison Miner
Miner
Minions Guards Poison Arrows The Log

Defense Synergies 3 10

Arrows
Mini P.E.K.K.A Inferno Tower
Minions
Inferno Tower The Log
Mini P.E.K.K.A
The Log Arrows Guards
Inferno Tower
Guards The Log Arrows Minions Poison
Guards
Inferno Tower Mini P.E.K.K.A Poison The Log
Poison
Inferno Tower Guards The Log
The Log
Mini P.E.K.K.A Inferno Tower Minions Guards Poison Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Minions The Log
Mini P.E.K.K.A Inferno Tower Minions
Mini P.E.K.K.A Inferno Tower Minions Guards
Arrows Mini P.E.K.K.A Poison The Log
Arrows The Log Minions Guards
Minions Inferno Tower Arrows Poison
Arrows Inferno Tower Poison The Log
Mini P.E.K.K.A Inferno Tower Minions
Guards Mini P.E.K.K.A Inferno Tower Miner
Minions Guards Poison Arrows The Log
Arrows Minions Inferno Tower Poison
Mini P.E.K.K.A Inferno Tower Minions Guards The Log
Arrows Minions Mini P.E.K.K.A Guards Poison The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A The Log
Arrows Minions Mini P.E.K.K.A Inferno Tower Poison
Arrows Minions Guards The Log
Arrows Poison The Log Minions Guards
Mini P.E.K.K.A Inferno Tower
Arrows Minions Mini P.E.K.K.A Guards Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Inferno Tower
Poison Arrows Mini P.E.K.K.A The Log Miner
Guards Minions Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Guards Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Guards
Arrows Poison Minions
Mini P.E.K.K.A Guards Minions Inferno Tower
Mini P.E.K.K.A Inferno Tower
Minions Mini P.E.K.K.A Inferno Tower Poison The Log
Inferno Tower Guards
Minions Mini P.E.K.K.A Inferno Tower Guards
Arrows Guards Poison The Log
Mini P.E.K.K.A Inferno Tower Guards
Inferno Tower Guards Minions Mini P.E.K.K.A Poison The Log
Arrows Minions Poison Mini P.E.K.K.A Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards The Log
Arrows Poison The Log Miner
Arrows Poison The Log Miner
Arrows Guards Poison The Log
Poison Arrows The Log
Arrows Poison Minions
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log Miner
Minions Mini P.E.K.K.A Guards Poison
Poison Miner Arrows The Log
Poison Arrows
Poison The Log Miner
Arrows Minions Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Poison The Log
Arrows Poison The Log Miner
Minions Poison The Log
Arrows Poison
The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log Miner
Arrows Poison The Log Miner
Poison Miner Arrows The Log
Poison Arrows
Minions Guards Poison
Mini P.E.K.K.A
Poison Arrows The Log Miner
Arrows Poison
Arrows Poison The Log
Minions Guards
Poison Arrows
Arrows The Log
Poison Miner Mini P.E.K.K.A
Arrows The Log Poison
Arrows Poison
Minions Guards Poison The Log
Poison
Poison The Log Miner

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