My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner Inferno Dragon
Giant Snowball
Battle Ram Flying Machine Witch Miner Inferno Dragon
Zap
Battle Ram Flying Machine Witch Inferno Dragon
Barbarian Barrel
Battle Ram Witch
The Log
Battle Ram Witch
Earthquake
Witch
Arrows
Flying Machine Witch
Royal Delivery
Battle Ram Flying Machine Witch Miner Inferno Dragon
Fireball
Battle Ram Flying Machine Witch Inferno Dragon
Poison
Flying Machine Witch
Lightning
Battle Ram Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Miner Battle Ram Flying Machine Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Miner Battle Ram

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Miner Mega Knight
Battle Ram
The Log Arrows Flying Machine Witch
Flying Machine
Battle Ram Mega Knight
Witch
Battle Ram Miner Mega Knight
The Log
Battle Ram Miner Mega Knight
Miner
Arrows Witch The Log Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Arrows Flying Machine Witch The Log Miner

Defense Synergies 1 9

Arrows
Mega Knight
Battle Ram
Flying Machine
The Log Mega Knight
Witch
The Log Mega Knight
The Log
Flying Machine Witch Miner Inferno Dragon Mega Knight
Miner
The Log Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Arrows Flying Machine Witch The Log Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine The Log
Inferno Dragon Flying Machine Witch The Log Mega Knight
Witch Mega Knight Inferno Dragon
Witch Inferno Dragon Mega Knight
Arrows The Log Mega Knight
Arrows The Log Flying Machine Mega Knight
Inferno Dragon Arrows Flying Machine Witch
Arrows Flying Machine The Log Mega Knight
Witch Inferno Dragon
Miner Mega Knight
Witch Arrows Flying Machine The Log Mega Knight
Arrows Inferno Dragon Flying Machine Witch
Mega Knight Flying Machine Witch The Log
Mega Knight Arrows Witch The Log
Inferno Dragon Mega Knight
The Log Inferno Dragon Mega Knight
Mega Knight Arrows Witch
Arrows Mega Knight Flying Machine Witch The Log
Arrows Witch The Log Flying Machine Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Arrows Flying Machine Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Arrows Flying Machine The Log Miner Inferno Dragon Mega Knight
Mega Knight Witch The Log
Mega Knight The Log
Witch Inferno Dragon Mega Knight
Arrows Flying Machine Witch
Flying Machine Witch
Mega Knight Inferno Dragon
Mega Knight Flying Machine Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Flying Machine Witch
Mega Knight Arrows The Log
Mega Knight Witch
Flying Machine Witch Mega Knight
Witch Flying Machine The Log Inferno Dragon
Arrows Mega Knight Flying Machine Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine The Log
Arrows Flying Machine The Log Miner
Arrows Flying Machine The Log Miner
Arrows Flying Machine The Log
Arrows The Log Mega Knight
Arrows Flying Machine Witch
Arrows Flying Machine Witch The Log
Arrows The Log Flying Machine
Arrows The Log Miner Flying Machine
Miner Arrows Flying Machine The Log
Arrows Flying Machine
Flying Machine The Log Miner
Arrows Flying Machine
Arrows Flying Machine The Log
Arrows Flying Machine Witch The Log
Arrows Flying Machine The Log Mega Knight
Arrows
Arrows Flying Machine The Log Mega Knight
Arrows Flying Machine Witch The Log Miner Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Flying Machine The Log
Arrows The Log Witch Mega Knight
Witch Inferno Dragon
Arrows The Log Miner Flying Machine Witch
Arrows Flying Machine Witch The Log Miner Mega Knight
Miner Arrows The Log
Arrows Flying Machine Witch
Flying Machine Witch
Arrows The Log Miner Mega Knight
Arrows
Mega Knight
Arrows The Log
Flying Machine Witch
Arrows Flying Machine Witch
Arrows The Log
Miner Flying Machine Mega Knight
Arrows The Log Flying Machine
Arrows
Flying Machine Mega Knight
Flying Machine Witch The Log
Flying Machine Witch
Flying Machine Witch The Log Miner Mega Knight

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