My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant
Giant Snowball
Minions Goblin Gang Barbarians
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Ice Wizard
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Barbarians
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Ice Wizard
Fireball
Minions Goblin Gang Barbarians Ice Wizard
Poison
Minions Goblin Gang Barbarians Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Minions Goblin Gang Ice Wizard Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Minions

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Minions The Log Ice Wizard
Arrows
Zap Giant
Minions
Giant Zap
Goblin Gang
Giant
Barbarians
Giant
Zap Arrows Minions Goblin Gang The Log Ice Wizard
The Log
Zap Giant
Ice Wizard
Zap Giant

Defense Synergies 0 14

Zap
Arrows Minions Goblin Gang Barbarians The Log Ice Wizard
Arrows
Zap Barbarians Ice Wizard
Minions
Zap The Log Ice Wizard
Goblin Gang
Zap Barbarians The Log Ice Wizard
Barbarians
Zap Arrows Goblin Gang
Giant
The Log
Zap Minions Goblin Gang Ice Wizard
Ice Wizard
Zap Arrows Minions Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Barbarians Zap Minions Goblin Gang The Log Ice Wizard
Goblin Gang Barbarians Minions Ice Wizard
Barbarians Minions Goblin Gang Ice Wizard
Arrows Barbarians The Log
Arrows Goblin Gang The Log Zap Minions Ice Wizard
Minions Zap Arrows Goblin Gang Ice Wizard
Zap Arrows Barbarians The Log
Barbarians Minions Goblin Gang Ice Wizard
Goblin Gang Barbarians Ice Wizard
Minions Goblin Gang Barbarians Ice Wizard Zap Arrows The Log
Arrows Minions Zap Goblin Gang Ice Wizard
Barbarians Zap Minions Goblin Gang The Log Ice Wizard
Zap Arrows Minions Goblin Gang Barbarians The Log
Barbarians Goblin Gang
Barbarians Zap Goblin Gang The Log
Barbarians Arrows Minions Goblin Gang
Arrows Zap Minions Goblin Gang Barbarians The Log Ice Wizard
Zap Arrows The Log Minions Barbarians Ice Wizard
Barbarians
Goblin Gang Arrows Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap
Zap Arrows Goblin Gang The Log
Goblin Gang Barbarians Zap Minions The Log
Goblin Gang Zap Barbarians The Log
Barbarians Goblin Gang
Arrows Zap Minions Goblin Gang Ice Wizard
Goblin Gang Minions Barbarians Ice Wizard
Barbarians
Zap Minions Barbarians The Log
Goblin Gang Barbarians
Minions Barbarians
Zap Arrows Barbarians The Log
Barbarians Goblin Gang
Barbarians
Goblin Gang Barbarians Zap Minions The Log
Arrows Minions Zap Barbarians The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log Ice Wizard
Arrows The Log
Arrows Barbarians The Log
Zap Arrows The Log
Arrows Zap Minions Ice Wizard
Arrows The Log
Arrows The Log Zap Ice Wizard
Arrows The Log Zap
Minions Goblin Gang
Zap Arrows The Log
Zap Arrows
The Log
Arrows Minions
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log
Arrows
Minions
Zap Arrows The Log
Zap Arrows The Log
Minions The Log
Arrows
The Log
Zap Arrows Barbarians The Log
Zap Arrows The Log Ice Wizard
Arrows The Log Zap Ice Wizard
Zap Arrows The Log
Zap Arrows The Log
Zap Arrows Ice Wizard
Zap Minions
Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap Minions Goblin Gang Barbarians
Zap Arrows Ice Wizard
Arrows The Log
Goblin Gang
Arrows The Log Zap
Zap Arrows
Zap Minions Goblin Gang The Log
Zap
Zap The Log

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