My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Barbarians Goblin Hut Miner
Zap
Goblin Hut
Barbarian Barrel
Barbarians Goblin Hut Barbarian Hut Ice Wizard
The Log
Barbarians Goblin Hut Barbarian Hut
Earthquake
Barbarians Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Goblin Hut Miner Ice Wizard
Fireball
Barbarians Goblin Hut Barbarian Hut Ice Wizard
Poison
Barbarians Goblin Hut Barbarian Hut Ice Wizard
Lightning
Goblin Hut Barbarian Hut Ice Wizard
Rocket
Barbarians Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Miner Ice Wizard Barbarians Goblin Hut Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Miner Ice Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Barbarian Hut Miner
Barbarians
Goblin Hut
Barbarian Hut The Log Miner Ice Wizard
Rocket
Miner
Barbarian Hut
Arrows Goblin Hut Miner Ice Wizard
The Log
Goblin Hut Miner
Miner
Arrows Goblin Hut Rocket Barbarian Hut The Log
Ice Wizard
Goblin Hut Barbarian Hut

Defense Synergies 0 11

Arrows
Barbarians Goblin Hut Barbarian Hut Ice Wizard
Barbarians
Arrows
Goblin Hut
Arrows Barbarian Hut Ice Wizard
Rocket
The Log
Barbarian Hut
Arrows Goblin Hut The Log Ice Wizard
The Log
Rocket Barbarian Hut Miner Ice Wizard
Miner
The Log
Ice Wizard
Arrows Goblin Hut Barbarian Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Goblin Hut The Log
Barbarians Barbarian Hut Goblin Hut The Log Ice Wizard
Barbarians Goblin Hut Rocket Barbarian Hut Ice Wizard
Barbarians Goblin Hut Barbarian Hut Ice Wizard
Arrows Barbarians Rocket The Log
Arrows The Log Ice Wizard
Rocket Arrows Goblin Hut Barbarian Hut Ice Wizard
Rocket Barbarian Hut Arrows Barbarians The Log
Barbarians Barbarian Hut Goblin Hut Ice Wizard
Barbarians Miner Ice Wizard
Barbarians Ice Wizard Arrows Goblin Hut The Log
Arrows Goblin Hut Barbarian Hut Ice Wizard
Barbarians Goblin Hut Barbarian Hut Rocket The Log Ice Wizard
Rocket Barbarian Hut Arrows Barbarians Goblin Hut The Log
Barbarians Barbarian Hut Goblin Hut
Barbarians Rocket Barbarian Hut Goblin Hut The Log
Barbarians Barbarian Hut Arrows Goblin Hut
Arrows Barbarians Goblin Hut Barbarian Hut The Log Ice Wizard
Arrows The Log Barbarians Goblin Hut Barbarian Hut Ice Wizard
Barbarians Barbarian Hut Goblin Hut
Arrows Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Goblin Hut
Arrows Rocket The Log Miner
Barbarians Goblin Hut Rocket Barbarian Hut The Log
Rocket Barbarians Barbarian Hut The Log
Barbarians Barbarian Hut Goblin Hut
Arrows Rocket Goblin Hut Ice Wizard
Rocket Barbarians Goblin Hut Barbarian Hut Ice Wizard
Barbarians Barbarian Hut
Rocket Barbarians Goblin Hut Barbarian Hut The Log
Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut
Rocket Arrows Barbarians The Log
Barbarians Rocket Barbarian Hut
Barbarians Barbarian Hut
Barbarians Goblin Hut Rocket Barbarian Hut The Log
Arrows Barbarians Goblin Hut Barbarian Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Barbarian Hut The Log
Arrows The Log Miner Ice Wizard
Rocket Arrows Goblin Hut Barbarian Hut The Log Miner
Arrows Barbarians Rocket Barbarian Hut The Log
Rocket Arrows The Log
Arrows Rocket Ice Wizard
Arrows The Log
Arrows The Log Barbarian Hut Ice Wizard
Arrows The Log Miner
Rocket
Rocket Miner Arrows The Log
Arrows Rocket
Rocket Goblin Hut Barbarian Hut The Log Miner
Arrows Rocket
Arrows Goblin Hut Barbarian Hut The Log
Rocket Arrows Goblin Hut Barbarian Hut The Log
Arrows Goblin Hut Rocket Barbarian Hut The Log
Arrows Rocket
Rocket
Rocket Arrows The Log
Rocket Arrows The Log Miner
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows Barbarians Barbarian Hut The Log
Arrows The Log Ice Wizard
Arrows The Log Miner Ice Wizard
Arrows The Log Miner
Rocket Miner Arrows The Log
Arrows Ice Wizard
Rocket Goblin Hut
Arrows Rocket The Log Miner
Rocket Arrows
Rocket Arrows The Log
Barbarians Goblin Hut Rocket Barbarian Hut
Rocket Arrows Ice Wizard
Arrows The Log
Miner Rocket
Arrows The Log
Rocket Arrows
Rocket The Log
Rocket
Rocket The Log Miner

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