My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
Graveyard
Barbarian Barrel
Bomb Tower Wizard Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Bomb Tower Elixir Collector Graveyard
Arrows
Graveyard
Royal Delivery
Wizard P.E.K.K.A Electro Wizard Graveyard
Fireball
Bomb Tower Wizard Elixir Collector Electro Wizard
Poison
Bomb Tower Wizard Elixir Collector Electro Wizard Graveyard
Lightning
Bomb Tower Wizard Elixir Collector Electro Wizard
Rocket
Bomb Tower Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bomb Tower Electro Wizard Wizard Graveyard Elixir Collector Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Bomb Tower Electro Wizard Wizard

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Graveyard Lightning
Bomb Tower
Wizard
P.E.K.K.A
Elixir Collector
Lightning
Arrows
P.E.K.K.A
Arrows Electro Wizard Wizard Graveyard
Electro Wizard
P.E.K.K.A Graveyard
Graveyard
Arrows Electro Wizard P.E.K.K.A

Defense Synergies 0 7

Arrows
Bomb Tower Lightning P.E.K.K.A
Bomb Tower
Arrows Electro Wizard
Wizard
P.E.K.K.A Electro Wizard
Elixir Collector
Lightning
Arrows
P.E.K.K.A
Arrows Wizard Electro Wizard
Electro Wizard
Bomb Tower Wizard P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Electro Wizard
Bomb Tower P.E.K.K.A Electro Wizard
Bomb Tower P.E.K.K.A Lightning Electro Wizard
Bomb Tower P.E.K.K.A Electro Wizard
Lightning Arrows Bomb Tower P.E.K.K.A
Arrows Bomb Tower Electro Wizard
Lightning Electro Wizard Arrows Bomb Tower Wizard
Lightning Arrows Bomb Tower P.E.K.K.A Electro Wizard
P.E.K.K.A Bomb Tower
Electro Wizard
Electro Wizard Arrows Bomb Tower Wizard
Arrows Wizard Electro Wizard
Bomb Tower P.E.K.K.A Wizard Lightning Electro Wizard
Bomb Tower Wizard Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Bomb Tower Electro Wizard
Bomb Tower Lightning P.E.K.K.A Electro Wizard
Bomb Tower Wizard Arrows P.E.K.K.A Electro Wizard
Arrows Bomb Tower Wizard Electro Wizard
Arrows Bomb Tower Wizard Electro Wizard
P.E.K.K.A Bomb Tower Electro Wizard
Wizard Arrows Bomb Tower P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Arrows Bomb Tower Wizard Lightning
P.E.K.K.A Bomb Tower Lightning Electro Wizard
Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Wizard Bomb Tower Electro Wizard
P.E.K.K.A Bomb Tower Lightning Electro Wizard
P.E.K.K.A Bomb Tower
Lightning P.E.K.K.A Electro Wizard Bomb Tower
P.E.K.K.A
P.E.K.K.A Bomb Tower
Lightning P.E.K.K.A Arrows Electro Wizard
Lightning P.E.K.K.A Bomb Tower Wizard
Wizard Bomb Tower
Electro Wizard Bomb Tower Lightning P.E.K.K.A
Arrows Bomb Tower Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Electro Wizard
Lightning Arrows Wizard Electro Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Lightning
Lightning Arrows Wizard Electro Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard
Arrows Wizard Lightning Electro Wizard
Lightning Arrows Wizard
Lightning Arrows
Lightning Arrows Wizard Electro Wizard
Lightning Electro Wizard Wizard
Lightning
Lightning Arrows Wizard
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard Lightning
Lightning Electro Wizard
Lightning Arrows Wizard Electro Wizard
Arrows
Lightning Wizard Electro Wizard
Arrows Wizard Lightning
Lightning Arrows
P.E.K.K.A
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard

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