My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Goblin Hut Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Barbarian Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Ram Rider
Giant Snowball
Furnace Goblin Hut Skeleton Army Ram Rider
Zap
Furnace Goblin Hut Skeleton Army Ram Rider
Barbarian Barrel
Knight Elite Barbarians Furnace Goblin Hut Skeleton Army
The Log
Elite Barbarians Furnace Goblin Hut Skeleton Army Ram Rider
Earthquake
Furnace Goblin Hut Skeleton Army
Arrows
Furnace Goblin Hut Skeleton Army
Royal Delivery
Knight Elite Barbarians Goblin Hut Skeleton Army Ram Rider
Fireball
Elite Barbarians Furnace Goblin Hut Skeleton Army Ram Rider
Poison
Furnace Goblin Hut Skeleton Army
Lightning
Knight Elite Barbarians Furnace Goblin Hut Ram Rider
Rocket
Elite Barbarians Furnace Goblin Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Skeleton Army Furnace Goblin Hut Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Skeleton Army

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Knight Ram Rider
Knight
Arrows Elite Barbarians Furnace Goblin Hut Barbarian Barrel Ram Rider
Elite Barbarians
Arrows Knight Furnace Barbarian Barrel
Furnace
Knight Elite Barbarians Goblin Hut Barbarian Barrel Ram Rider
Goblin Hut
Knight Furnace Barbarian Barrel Ram Rider
Barbarian Barrel
Knight Elite Barbarians Furnace Goblin Hut Ram Rider
Skeleton Army
Ram Rider
Arrows Knight Furnace Goblin Hut Barbarian Barrel

Defense Synergies 0 13

Arrows
Knight Furnace Goblin Hut Barbarian Barrel
Knight
Arrows Furnace Goblin Hut Barbarian Barrel Skeleton Army
Elite Barbarians
Furnace
Arrows Knight Goblin Hut Barbarian Barrel Skeleton Army
Goblin Hut
Arrows Knight Furnace Barbarian Barrel Skeleton Army
Barbarian Barrel
Arrows Knight Furnace Goblin Hut
Skeleton Army
Knight Furnace Goblin Hut
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Hut Barbarian Barrel Ram Rider
Elite Barbarians Skeleton Army Knight Furnace Goblin Hut Ram Rider
Furnace Goblin Hut Skeleton Army Ram Rider Knight Elite Barbarians
Elite Barbarians Goblin Hut Skeleton Army Knight Furnace Ram Rider
Arrows Elite Barbarians Barbarian Barrel Skeleton Army
Arrows Barbarian Barrel Skeleton Army Furnace
Furnace Ram Rider Arrows Goblin Hut
Arrows Barbarian Barrel Ram Rider
Elite Barbarians Furnace Goblin Hut Skeleton Army
Knight Elite Barbarians Skeleton Army Barbarian Barrel
Skeleton Army Arrows Knight Furnace Goblin Hut Barbarian Barrel Ram Rider
Arrows Furnace Goblin Hut Ram Rider
Furnace Goblin Hut Skeleton Army Knight Elite Barbarians Ram Rider
Skeleton Army Arrows Furnace Goblin Hut Barbarian Barrel
Elite Barbarians Skeleton Army Knight Furnace Goblin Hut Ram Rider
Skeleton Army Elite Barbarians Furnace Goblin Hut Ram Rider
Arrows Knight Elite Barbarians Furnace Goblin Hut Skeleton Army
Arrows Knight Elite Barbarians Furnace Goblin Hut Barbarian Barrel Skeleton Army Ram Rider
Arrows Furnace Barbarian Barrel Knight Goblin Hut Ram Rider
Elite Barbarians Goblin Hut Ram Rider
Skeleton Army Arrows Knight Elite Barbarians Furnace Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians Furnace Goblin Hut Barbarian Barrel
Arrows Knight Elite Barbarians Barbarian Barrel
Skeleton Army Knight Elite Barbarians Furnace Goblin Hut Ram Rider
Skeleton Army Knight Elite Barbarians Barbarian Barrel Ram Rider
Knight Elite Barbarians Goblin Hut Skeleton Army Ram Rider
Arrows Furnace Goblin Hut Ram Rider
Skeleton Army Knight Elite Barbarians Furnace Goblin Hut Ram Rider
Knight Elite Barbarians Skeleton Army
Knight Elite Barbarians Goblin Hut Barbarian Barrel Skeleton Army
Goblin Hut Skeleton Army
Knight Elite Barbarians Goblin Hut
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army Knight Ram Rider
Furnace Skeleton Army
Elite Barbarians Goblin Hut Skeleton Army Knight Furnace Barbarian Barrel
Arrows Elite Barbarians Goblin Hut Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel Ram Rider
Arrows Goblin Hut Barbarian Barrel
Arrows Knight Barbarian Barrel
Arrows Furnace Barbarian Barrel
Arrows Furnace Ram Rider
Arrows Furnace
Arrows Barbarian Barrel Ram Rider
Arrows Ram Rider
Elite Barbarians
Arrows Knight Barbarian Barrel Ram Rider
Arrows
Knight Elite Barbarians Goblin Hut Barbarian Barrel
Arrows Barbarian Barrel
Arrows Elite Barbarians Furnace Goblin Hut Barbarian Barrel
Arrows Furnace Goblin Hut Barbarian Barrel
Arrows Furnace Goblin Hut Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Furnace Barbarian Barrel
Arrows Barbarian Barrel Ram Rider
Arrows Ram Rider
Arrows Barbarian Barrel
Elite Barbarians Arrows Furnace
Goblin Hut
Elite Barbarians
Arrows
Arrows
Arrows
Goblin Hut Barbarian Barrel Skeleton Army
Arrows Ram Rider
Arrows Barbarian Barrel
Knight
Arrows
Arrows
Elite Barbarians
Elite Barbarians
Barbarian Barrel

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