My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Knight Elite Barbarians Wizard Witch Royal Ghost Electro Wizard
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Elite Barbarians Wizard Witch Royal Ghost Electro Wizard
Fireball
Elite Barbarians Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Knight Elite Barbarians Wizard Witch Electro Wizard
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Royal Ghost Fireball Electro Wizard Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Royal Ghost Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Knight
Knight
Arrows Elite Barbarians Fireball Wizard Witch Electro Wizard
Elite Barbarians
Arrows Knight Fireball Wizard Royal Ghost
Fireball
Arrows Knight Elite Barbarians Electro Wizard
Wizard
Knight Elite Barbarians Royal Ghost
Witch
Knight Royal Ghost
Royal Ghost
Elite Barbarians Wizard Witch Electro Wizard
Electro Wizard
Knight Fireball Royal Ghost

Defense Synergies 1 12

Arrows
Knight Fireball
Knight
Electro Wizard Arrows Fireball Wizard Witch
Elite Barbarians
Wizard
Fireball
Arrows Knight Electro Wizard
Wizard
Knight Elite Barbarians Royal Ghost Electro Wizard
Witch
Knight Royal Ghost Electro Wizard
Royal Ghost
Wizard Witch Electro Wizard
Electro Wizard
Knight Fireball Wizard Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard Electro Wizard
Elite Barbarians Knight Witch Electro Wizard
Witch Knight Elite Barbarians Electro Wizard
Elite Barbarians Witch Knight Electro Wizard
Arrows Elite Barbarians Fireball
Arrows Fireball Royal Ghost Electro Wizard
Electro Wizard Arrows Fireball Wizard Witch
Arrows Fireball Electro Wizard
Witch Elite Barbarians
Knight Elite Barbarians Royal Ghost Electro Wizard
Witch Electro Wizard Arrows Knight Fireball Wizard Royal Ghost
Arrows Fireball Wizard Witch Electro Wizard
Knight Elite Barbarians Fireball Wizard Witch Electro Wizard
Fireball Wizard Arrows Witch Royal Ghost Electro Wizard
Elite Barbarians Knight Electro Wizard
Elite Barbarians Fireball Electro Wizard
Wizard Arrows Knight Elite Barbarians Fireball Witch Electro Wizard
Arrows Fireball Knight Elite Barbarians Wizard Witch Royal Ghost Electro Wizard
Arrows Wizard Witch Knight Fireball Royal Ghost Electro Wizard
Elite Barbarians Electro Wizard
Wizard Royal Ghost Arrows Knight Elite Barbarians Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball Witch Royal Ghost Electro Wizard
Fireball Electro Wizard Arrows Knight Elite Barbarians Wizard Royal Ghost
Knight Elite Barbarians Witch Electro Wizard
Knight Elite Barbarians Fireball Electro Wizard
Knight Elite Barbarians Witch
Arrows Fireball Wizard Witch Electro Wizard
Knight Elite Barbarians Fireball Witch Electro Wizard
Knight Elite Barbarians
Electro Wizard Knight Elite Barbarians Fireball Witch
Witch
Knight Elite Barbarians Witch
Arrows Elite Barbarians Fireball Electro Wizard
Elite Barbarians Knight Fireball Wizard Witch
Wizard Fireball Witch
Elite Barbarians Witch Electro Wizard Knight Fireball
Arrows Elite Barbarians Fireball Wizard Witch Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Royal Ghost
Arrows Fireball Royal Ghost Electro Wizard
Arrows Fireball
Arrows Knight Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Elite Barbarians Fireball Electro Wizard
Arrows Knight Fireball Wizard Electro Wizard
Fireball Arrows Wizard
Knight Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Electro Wizard
Arrows Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Witch
Witch
Arrows Fireball Wizard Witch Royal Ghost Electro Wizard
Fireball Arrows Wizard Witch
Fireball Arrows
Elite Barbarians Arrows Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Elite Barbarians Fireball
Arrows Fireball Wizard
Arrows Fireball Electro Wizard
Arrows Fireball Wizard
Electro Wizard Fireball Witch
Fireball Arrows Wizard Witch Electro Wizard
Arrows Fireball
Fireball Knight Wizard Electro Wizard
Arrows Fireball Wizard
Arrows Fireball
Elite Barbarians
Elite Barbarians Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Royal Ghost Electro Wizard

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