Deck 4.1


Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Good
Versatility Deck versatility Mediocre
Synergy Deck synergy Good

1 problems 4 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough anti-air units!

You need more than one anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Inferno Dragon Lava Hound

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon Lava Hound

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Knight Valkyrie Balloon Lava Hound

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Balloon Inferno Dragon Lava Hound
Giant Snowball Lava Hound
Zap Balloon Inferno Dragon
Barbarian Barrel
The Log
Earthquake Bomb Tower
Arrows Lava Hound
Royal Delivery Lava Hound
Fireball Bomb Tower Balloon Inferno Dragon Lava Hound
Poison Bomb Tower Lava Hound
Lightning Valkyrie Bomb Tower Balloon Inferno Dragon
Rocket Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Clone Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Clone Valkyrie Bomb Tower Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Clone Valkyrie

Synergies   7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows + Knight Balloon Lava Hound
Knight + Bomb Tower Balloon Arrows Inferno Dragon
Valkyrie + Balloon Bomb Tower
Bomb Tower + Knight Valkyrie Inferno Dragon
+ Balloon Lava Hound
+ Clone Knight Valkyrie Lava Hound Arrows
+ Lava Hound Knight Bomb Tower
+ Clone Inferno Dragon Balloon Arrows

Counters   49 77

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Valkyrie Bomb Tower Knight Arrows
Bomb Tower Arrows Valkyrie Knight
Arrows Bomb Tower Knight
Balloon Knight Valkyrie Bomb Tower Inferno Dragon
Bomb Tower Valkyrie
Arrows
Bomb Tower Valkyrie Arrows Knight
Bomb Tower Inferno Dragon Knight
Valkyrie Knight Bomb Tower
Bomb Tower Valkyrie
Inferno Dragon
Arrows Knight Valkyrie
Bomb Tower Knight Valkyrie
Knight Inferno Dragon Valkyrie
Valkyrie Knight Bomb Tower
Bomb Tower Inferno Dragon Knight
Inferno Dragon Knight Valkyrie
Bomb Tower Knight Valkyrie
Balloon Knight
Arrows Bomb Tower Valkyrie
Bomb Tower Inferno Dragon Knight
Knight
Inferno Dragon Bomb Tower Valkyrie Knight
Knight Balloon
Knight Valkyrie Bomb Tower
Bomb Tower Valkyrie
Balloon Valkyrie
Valkyrie Bomb Tower
Bomb Tower Arrows Valkyrie
Bomb Tower Arrows Valkyrie
Arrows Valkyrie
Arrows Valkyrie Knight Bomb Tower
Arrows
Knight Inferno Dragon
Knight Valkyrie Bomb Tower
Valkyrie Inferno Dragon Knight Bomb Tower
Valkyrie Knight Bomb Tower
Valkyrie Bomb Tower Knight Arrows
Inferno Dragon Bomb Tower
Inferno Dragon Knight Bomb Tower
Knight Bomb Tower Valkyrie
Knight Bomb Tower Valkyrie Inferno Dragon
Valkyrie Bomb Tower Inferno Dragon Knight
Bomb Tower Balloon Knight Valkyrie Inferno Dragon
Inferno Dragon Knight Valkyrie Bomb Tower
Inferno Dragon Knight
Inferno Dragon Bomb Tower Knight
Knight Valkyrie
Arrows Knight Valkyrie Bomb Tower
Knight Valkyrie Bomb Tower
Inferno Dragon Bomb Tower Knight Valkyrie
Knight Valkyrie Bomb Tower
Valkyrie Knight Arrows
Arrows Bomb Tower Valkyrie Knight
Knight Valkyrie Bomb Tower
Valkyrie Knight Bomb Tower
Bomb Tower
Valkyrie Arrows Bomb Tower Knight
Valkyrie Knight Bomb Tower
Inferno Dragon Arrows Lava Hound
Knight Bomb Tower Inferno Dragon Valkyrie

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Bomb Tower Valkyrie Arrows Knight
Bomb Tower Knight Arrows
Arrows Bomb Tower Valkyrie Knight
Bomb Tower Arrows Knight Valkyrie
Arrows
Knight Bomb Tower Valkyrie Arrows
Bomb Tower Arrows Knight Valkyrie
Valkyrie Knight Inferno Dragon Bomb Tower
Arrows
Bomb Tower Knight Valkyrie
Clone Balloon
Arrows Inferno Dragon
Inferno Dragon Clone Valkyrie
Arrows
Knight
Balloon
Balloon
Clone
Knight Valkyrie
Knight
Valkyrie Knight Bomb Tower