My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Tombstone Hog Rider Miner
Zap
Tombstone
Barbarian Barrel
Knight Tombstone Valkyrie Wizard Electro Wizard
The Log
Tombstone Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Knight Valkyrie Hog Rider Wizard Miner Electro Wizard
Fireball
Tombstone Hog Rider Wizard Electro Wizard
Poison
Tombstone Wizard Electro Wizard
Lightning
Knight Tombstone Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Valkyrie Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tombstone Miner Valkyrie Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Tombstone Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Miner
Knight
Hog Rider Arrows Wizard Miner Electro Wizard
Tombstone
Valkyrie
Hog Rider Wizard Electro Wizard
Hog Rider
Arrows Knight Valkyrie Wizard Electro Wizard
Wizard
Knight Valkyrie Hog Rider Miner
Miner
Arrows Knight Wizard Electro Wizard
Electro Wizard
Knight Valkyrie Hog Rider Miner

Defense Synergies 1 9

Arrows
Knight Tombstone Valkyrie
Knight
Electro Wizard Arrows Wizard
Tombstone
Arrows Wizard Electro Wizard
Valkyrie
Arrows Wizard Electro Wizard
Hog Rider
Wizard
Knight Tombstone Valkyrie Electro Wizard
Miner
Electro Wizard
Knight Tombstone Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Valkyrie Wizard Electro Wizard
Knight Tombstone Valkyrie Electro Wizard
Knight Tombstone Valkyrie Electro Wizard
Knight Tombstone Valkyrie Electro Wizard
Arrows Tombstone Valkyrie
Arrows Valkyrie Electro Wizard
Electro Wizard Arrows Tombstone Wizard
Arrows Valkyrie Electro Wizard
Tombstone
Knight Valkyrie Miner Electro Wizard
Valkyrie Electro Wizard Arrows Knight Tombstone Wizard
Arrows Wizard Electro Wizard
Tombstone Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Arrows Tombstone Electro Wizard
Knight Tombstone Electro Wizard
Electro Wizard
Wizard Arrows Knight Tombstone Valkyrie Electro Wizard
Arrows Tombstone Knight Valkyrie Wizard Electro Wizard
Arrows Valkyrie Wizard Knight Tombstone Electro Wizard
Electro Wizard
Valkyrie Wizard Arrows Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tombstone Electro Wizard
Electro Wizard Arrows Knight Valkyrie Wizard Miner
Tombstone Knight Valkyrie Electro Wizard
Valkyrie Knight Electro Wizard
Knight Tombstone Valkyrie
Arrows Wizard Electro Wizard
Knight Tombstone Valkyrie Electro Wizard
Knight Valkyrie
Electro Wizard Knight Tombstone Valkyrie
Tombstone
Knight Tombstone Valkyrie
Arrows Valkyrie Electro Wizard
Knight Tombstone Valkyrie Wizard
Wizard Valkyrie
Tombstone Electro Wizard Knight Valkyrie
Arrows Valkyrie Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Miner Electro Wizard
Arrows Miner
Arrows Knight Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Miner Wizard
Electro Wizard
Miner Arrows Knight Valkyrie Wizard Electro Wizard
Arrows Wizard
Knight Miner
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard Miner
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Miner Wizard Electro Wizard
Arrows Wizard Miner
Miner Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard Miner
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Tombstone
Arrows Wizard Electro Wizard
Arrows
Miner Knight Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
Electro Wizard
Electro Wizard
Miner Electro Wizard

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