My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Wizard Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Bandit
Giant Snowball
Tombstone Hog Rider Balloon
Zap
Tombstone Balloon Bandit
Barbarian Barrel
Knight Tombstone Wizard Bandit
The Log
Tombstone Hog Rider Bandit
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Knight Hog Rider Wizard Balloon Bandit
Fireball
Tombstone Hog Rider Wizard Balloon Bandit
Poison
Tombstone Wizard Balloon
Lightning
Knight Tombstone Wizard Balloon Bandit
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tombstone Bandit Fireball Hog Rider Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Tombstone Bandit

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Balloon Knight Bandit
Knight
Hog Rider Balloon Arrows Fireball Wizard
Tombstone
Fireball
Arrows Hog Rider Knight
Hog Rider
Arrows Knight Fireball Wizard Balloon Bandit
Wizard
Knight Hog Rider Balloon Bandit
Balloon
Arrows Knight Hog Rider Wizard Bandit
Bandit
Arrows Hog Rider Wizard Balloon

Defense Synergies 0 10

Arrows
Knight Tombstone Fireball Bandit
Knight
Arrows Fireball Wizard
Tombstone
Arrows Fireball Wizard
Fireball
Arrows Knight Tombstone Bandit
Hog Rider
Wizard
Knight Tombstone Bandit
Balloon
Bandit
Arrows Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Fireball Wizard
Knight Tombstone Bandit
Knight Tombstone Bandit
Knight Tombstone Bandit
Arrows Tombstone Fireball
Arrows Fireball Bandit
Arrows Tombstone Fireball Wizard
Arrows Fireball Bandit
Tombstone
Knight Bandit
Arrows Knight Tombstone Fireball Wizard Bandit
Arrows Fireball Wizard
Tombstone Knight Fireball Wizard Bandit
Fireball Wizard Arrows Tombstone
Knight Tombstone Bandit
Fireball Bandit
Wizard Arrows Knight Tombstone Fireball
Arrows Tombstone Fireball Knight Wizard Bandit
Arrows Wizard Knight Tombstone Fireball Bandit
Wizard Arrows Knight Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball Bandit
Fireball Bandit Arrows Knight Wizard
Tombstone Bandit Knight
Knight Fireball Bandit
Knight Tombstone Bandit
Arrows Fireball Wizard
Knight Tombstone Fireball Bandit
Knight
Knight Tombstone Fireball Bandit
Tombstone
Knight Tombstone
Arrows Fireball
Knight Tombstone Fireball Wizard Bandit
Wizard Fireball
Tombstone Knight Fireball
Arrows Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Bandit
Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Knight Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard Bandit
Fireball
Arrows Knight Fireball Wizard Bandit
Fireball Arrows Wizard
Knight Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Wizard Bandit
Arrows Fireball Wizard Bandit
Arrows Fireball
Arrows Fireball Wizard Bandit
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Bandit
Fireball Arrows Wizard Bandit
Fireball Arrows Bandit
Arrows Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard Bandit
Arrows Fireball
Arrows Fireball Wizard
Tombstone Fireball Bandit
Fireball Arrows Wizard
Arrows Fireball
Fireball Knight Wizard
Arrows Fireball Wizard
Arrows Fireball
Fireball
Fireball
Fireball Bandit

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