My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Furnace Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Tombstone Furnace Witch Miner Princess
Zap
Tombstone Furnace Witch Princess
Barbarian Barrel
Knight Tombstone Furnace Witch Princess
The Log
Tombstone Furnace Witch Princess
Earthquake
Tombstone Furnace Witch
Arrows
Tombstone Furnace Witch Princess
Royal Delivery
Knight Witch Miner Princess
Fireball
Tombstone Furnace Witch Princess
Poison
Tombstone Furnace Witch Princess
Lightning
Knight Tombstone Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tombstone Miner Princess Fireball Furnace Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Tombstone Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Miner
Knight
Princess Arrows Fireball Furnace Witch Miner
Tombstone
Fireball
Arrows Knight Miner Princess
Furnace
Miner Knight Princess
Witch
Knight Miner
Miner
Furnace Arrows Knight Fireball Witch
Princess
Knight Fireball Furnace

Defense Synergies 1 10

Arrows
Knight Tombstone Fireball Furnace
Knight
Princess Arrows Fireball Furnace Witch
Tombstone
Arrows Fireball
Fireball
Arrows Knight Tombstone Miner Princess
Furnace
Arrows Knight
Witch
Knight
Miner
Fireball
Princess
Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Fireball
Knight Tombstone Furnace Witch
Furnace Witch Knight Tombstone
Witch Knight Tombstone Furnace
Arrows Tombstone Fireball Princess
Arrows Fireball Furnace
Furnace Arrows Tombstone Fireball Witch Princess
Arrows Fireball
Witch Tombstone Furnace Princess
Knight Miner
Witch Arrows Knight Tombstone Fireball Furnace Princess
Arrows Fireball Furnace Witch Princess
Tombstone Furnace Knight Fireball Witch
Fireball Arrows Tombstone Furnace Witch Princess
Knight Tombstone Furnace
Fireball Furnace
Arrows Knight Tombstone Fireball Furnace Witch
Arrows Tombstone Fireball Knight Furnace Witch
Arrows Furnace Witch Knight Tombstone Fireball Princess
Arrows Knight Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball Furnace Witch
Fireball Arrows Knight Miner
Tombstone Knight Furnace Witch
Knight Fireball
Knight Tombstone Witch
Arrows Fireball Furnace Witch Princess
Knight Tombstone Fireball Furnace Witch
Knight
Knight Tombstone Fireball Witch
Witch Tombstone
Knight Tombstone Witch
Arrows Fireball
Knight Tombstone Fireball Witch
Fireball Furnace Witch Princess
Tombstone Witch Knight Fireball Furnace
Arrows Fireball Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Knight
Arrows Fireball Miner Princess
Arrows Fireball Miner
Arrows Knight Fireball
Fireball Arrows Furnace
Arrows Fireball Furnace Witch Princess
Arrows Furnace Witch Princess
Arrows Fireball Princess
Arrows Fireball Miner
Fireball
Miner Arrows Knight Fireball Princess
Fireball Arrows Princess
Knight Fireball Miner Princess
Arrows Fireball Princess
Princess Arrows Fireball Furnace
Arrows Fireball Furnace Witch Princess
Arrows Fireball Furnace Princess
Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Witch Miner Princess
Fireball
Arrows Fireball Princess
Arrows Fireball
Arrows Fireball Furnace Witch Princess
Witch
Arrows Fireball Miner Witch Princess
Fireball Arrows Witch Miner Princess
Fireball Miner Arrows
Arrows Fireball Furnace Witch Princess
Fireball Witch
Fireball
Arrows Fireball Miner
Arrows Fireball Princess
Arrows Fireball Princess
Tombstone Fireball Witch Princess
Fireball Arrows Witch Princess
Arrows Fireball
Fireball Miner Knight Princess
Arrows Fireball Princess
Arrows Fireball
Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Miner Princess

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