My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Sparky
Giant Snowball
Mega Minion
Zap
Royal Giant Sparky
Barbarian Barrel
Knight Elite Barbarians Wizard Electro Wizard Sparky
The Log
Royal Giant Elite Barbarians Sparky
Earthquake
Arrows
Royal Delivery
Knight Elite Barbarians Mega Minion Wizard Electro Wizard Sparky
Fireball
Elite Barbarians Mega Minion Wizard Electro Wizard Sparky
Poison
Mega Minion Wizard Electro Wizard Sparky
Lightning
Knight Elite Barbarians Mega Minion Wizard Electro Wizard Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Mega Minion Electro Wizard Wizard Royal Giant Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Mega Minion Electro Wizard

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Sparky Knight Mega Minion
Knight
Mega Minion Arrows Elite Barbarians Wizard Electro Wizard Sparky
Royal Giant
Arrows Elite Barbarians Mega Minion Wizard Electro Wizard Sparky
Elite Barbarians
Arrows Knight Royal Giant Wizard Sparky
Mega Minion
Knight Arrows Royal Giant Sparky
Wizard
Knight Royal Giant Elite Barbarians Sparky
Electro Wizard
Knight Royal Giant Sparky
Sparky
Arrows Knight Royal Giant Elite Barbarians Mega Minion Wizard Electro Wizard

Defense Synergies 2 11

Arrows
Knight Mega Minion Sparky
Knight
Mega Minion Electro Wizard Arrows Wizard Sparky
Royal Giant
Elite Barbarians
Mega Minion Wizard
Mega Minion
Knight Arrows Elite Barbarians Wizard Electro Wizard Sparky
Wizard
Knight Elite Barbarians Mega Minion Electro Wizard
Electro Wizard
Knight Mega Minion Wizard
Sparky
Arrows Knight Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Wizard Electro Wizard Sparky
Elite Barbarians Sparky Knight Mega Minion Electro Wizard
Sparky Knight Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Sparky Knight Mega Minion Electro Wizard
Arrows Elite Barbarians Sparky
Arrows Mega Minion Electro Wizard
Mega Minion Electro Wizard Arrows Wizard
Arrows Electro Wizard Sparky
Sparky Elite Barbarians
Knight Elite Barbarians Electro Wizard Sparky
Electro Wizard Arrows Knight Mega Minion Wizard
Arrows Mega Minion Wizard Electro Wizard
Sparky Knight Elite Barbarians Wizard Electro Wizard
Wizard Sparky Arrows Mega Minion Electro Wizard
Elite Barbarians Sparky Knight Electro Wizard
Elite Barbarians Electro Wizard Sparky
Wizard Sparky Arrows Knight Elite Barbarians Electro Wizard
Arrows Knight Elite Barbarians Mega Minion Wizard Electro Wizard
Arrows Wizard Knight Mega Minion Electro Wizard
Sparky Elite Barbarians Electro Wizard
Wizard Arrows Knight Elite Barbarians Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Electro Wizard Sparky
Electro Wizard Arrows Knight Elite Barbarians Mega Minion Wizard
Knight Elite Barbarians Electro Wizard Sparky
Knight Elite Barbarians Electro Wizard Sparky
Knight Elite Barbarians Sparky
Arrows Wizard Electro Wizard
Sparky Knight Elite Barbarians Mega Minion Electro Wizard
Knight Elite Barbarians Sparky
Electro Wizard Knight Elite Barbarians Mega Minion Sparky
Mega Minion Sparky
Knight Elite Barbarians Mega Minion Sparky
Arrows Elite Barbarians Electro Wizard
Elite Barbarians Knight Wizard Sparky
Wizard Sparky
Elite Barbarians Electro Wizard Sparky Knight Mega Minion
Arrows Elite Barbarians Mega Minion Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Knight Sparky
Wizard Arrows Sparky
Arrows Wizard Mega Minion
Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Elite Barbarians Electro Wizard Sparky
Arrows Knight Wizard Electro Wizard Sparky
Arrows Wizard
Knight Elite Barbarians Sparky
Arrows
Arrows Elite Barbarians Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Mega Minion Wizard Electro Wizard Sparky
Arrows Wizard
Sparky
Arrows Wizard
Sparky
Arrows
Arrows Wizard Sparky
Mega Minion
Arrows Wizard Electro Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Elite Barbarians Arrows Wizard Electro Wizard Sparky
Electro Wizard Mega Minion Wizard
Elite Barbarians Mega Minion Sparky
Arrows Wizard Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Wizard Sparky
Electro Wizard
Arrows Mega Minion Wizard Electro Wizard
Arrows
Knight Mega Minion Wizard Electro Wizard Sparky
Arrows Wizard
Arrows Sparky
Elite Barbarians Mega Minion Sparky
Elite Barbarians Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky

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