My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Electro Spirit Knight Firecracker Inferno Tower Electro Wizard
The Log
Electro Spirit Firecracker Royal Giant
Earthquake
Firecracker Inferno Tower
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Bowler Electro Wizard
Fireball
Firecracker Inferno Tower Bowler Electro Wizard
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Bowler Electro Wizard
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Inferno Tower Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Firecracker Electro Wizard Inferno Tower Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Knight Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Bowler
Arrows
Royal Giant Knight Bowler
Knight
Firecracker Arrows Electro Wizard
Firecracker
Knight Royal Giant Bowler
Royal Giant
Arrows Firecracker Electro Spirit Bowler Electro Wizard
Inferno Tower
Bowler
Electro Spirit Arrows Firecracker Royal Giant Electro Wizard
Electro Wizard
Knight Royal Giant Bowler

Defense Synergies 4 8

Electro Spirit
Electro Wizard
Arrows
Knight Inferno Tower Bowler
Knight
Firecracker Inferno Tower Electro Wizard Arrows Bowler
Firecracker
Knight Inferno Tower Electro Wizard
Royal Giant
Inferno Tower
Knight Electro Wizard Arrows Firecracker
Bowler
Arrows Knight Electro Wizard
Electro Wizard
Knight Inferno Tower Electro Spirit Firecracker Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Inferno Tower Electro Wizard
Inferno Tower Knight Firecracker Electro Wizard
Inferno Tower Bowler Knight Electro Wizard
Inferno Tower Knight Firecracker Bowler Electro Wizard
Arrows Firecracker Bowler
Arrows Bowler Electro Spirit Firecracker Electro Wizard
Inferno Tower Electro Wizard Electro Spirit Arrows Firecracker
Bowler Electro Spirit Arrows Inferno Tower Electro Wizard
Inferno Tower
Knight Firecracker Inferno Tower Bowler Electro Wizard
Electro Wizard Electro Spirit Arrows Knight Firecracker Bowler
Arrows Inferno Tower Firecracker Electro Wizard
Inferno Tower Bowler Knight Electro Wizard
Bowler Electro Spirit Arrows Firecracker Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Bowler Electro Wizard
Arrows Knight Firecracker Inferno Tower Bowler Electro Wizard
Arrows Electro Spirit Knight Firecracker Bowler Electro Wizard
Arrows Electro Spirit Knight Firecracker Bowler Electro Wizard
Inferno Tower Electro Wizard
Bowler Electro Spirit Arrows Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Bowler Electro Wizard
Electro Wizard Arrows Knight Firecracker Bowler
Knight Inferno Tower Bowler Electro Wizard
Bowler Knight Inferno Tower Electro Wizard
Inferno Tower Knight Bowler
Arrows Firecracker Electro Spirit Electro Wizard
Knight Inferno Tower Bowler Electro Wizard
Inferno Tower Knight
Electro Wizard Electro Spirit Knight Firecracker Inferno Tower
Inferno Tower
Knight Inferno Tower Bowler
Arrows Bowler Electro Wizard
Bowler Knight Inferno Tower
Firecracker Bowler
Inferno Tower Electro Wizard Electro Spirit Knight Firecracker Bowler
Arrows Bowler Electro Spirit Firecracker Inferno Tower Electro Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Bowler Electro Wizard
Arrows
Arrows Knight Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Electro Spirit
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Firecracker
Bowler Electro Wizard
Firecracker Arrows Knight Bowler Electro Wizard
Arrows Firecracker
Knight Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Arrows Firecracker Bowler Electro Wizard
Arrows Firecracker Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Firecracker Electro Spirit Bowler
Arrows Firecracker Bowler Electro Wizard
Arrows Bowler
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Electro Spirit Firecracker
Bowler
Arrows
Electro Spirit Arrows Firecracker Electro Wizard
Arrows Firecracker Bowler
Electro Wizard Electro Spirit
Arrows Firecracker Electro Wizard
Arrows
Knight Firecracker Bowler Electro Wizard
Arrows Firecracker Bowler
Arrows
Firecracker
Electro Spirit Firecracker Bowler Electro Wizard
Firecracker Electro Wizard
Firecracker Bowler Electro Wizard

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