My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Knight Wizard Skeleton Army Magic Archer
The Log
Royal Giant Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Hog Rider Wizard Skeleton Army Magic Archer
Fireball
Hog Rider Wizard Skeleton Army Magic Archer
Poison
Wizard Skeleton Army Magic Archer
Lightning
Knight Wizard Magic Archer
Rocket
Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Skeleton Army Hog Rider Magic Archer Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider Knight
Knight
Hog Rider Arrows Wizard Barbarian Barrel Magic Archer
Royal Giant
Arrows Barbarian Barrel Hog Rider Wizard Magic Archer
Hog Rider
Arrows Knight Royal Giant Wizard Barbarian Barrel Magic Archer
Wizard
Knight Royal Giant Hog Rider
Barbarian Barrel
Royal Giant Knight Hog Rider
Skeleton Army
Magic Archer
Knight Royal Giant Hog Rider

Defense Synergies 1 9

Arrows
Knight Barbarian Barrel
Knight
Magic Archer Arrows Wizard Barbarian Barrel Skeleton Army
Royal Giant
Hog Rider
Wizard
Knight Barbarian Barrel Skeleton Army
Barbarian Barrel
Arrows Knight Wizard Magic Archer
Skeleton Army
Knight Wizard Magic Archer
Magic Archer
Knight Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Barbarian Barrel Magic Archer
Skeleton Army Knight
Skeleton Army Knight
Skeleton Army Knight
Arrows Barbarian Barrel Skeleton Army
Arrows Barbarian Barrel Skeleton Army Magic Archer
Arrows Wizard Magic Archer
Arrows Barbarian Barrel Magic Archer
Skeleton Army
Knight Skeleton Army Barbarian Barrel
Skeleton Army Arrows Knight Wizard Barbarian Barrel Magic Archer
Arrows Wizard Magic Archer
Skeleton Army Knight Wizard
Wizard Skeleton Army Arrows Barbarian Barrel Magic Archer
Skeleton Army Knight
Skeleton Army
Wizard Arrows Knight Skeleton Army
Arrows Knight Wizard Barbarian Barrel Skeleton Army Magic Archer
Arrows Wizard Barbarian Barrel Knight Magic Archer
Wizard Skeleton Army Arrows Knight Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Barbarian Barrel
Arrows Knight Wizard Barbarian Barrel Magic Archer
Skeleton Army Knight
Skeleton Army Knight Barbarian Barrel
Knight Skeleton Army
Arrows Wizard Magic Archer
Skeleton Army Knight
Knight Skeleton Army
Knight Barbarian Barrel Skeleton Army Magic Archer
Skeleton Army
Knight
Skeleton Army Arrows
Skeleton Army Knight Wizard
Wizard Skeleton Army Magic Archer
Skeleton Army Knight Barbarian Barrel Magic Archer
Arrows Wizard Barbarian Barrel Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Knight Barbarian Barrel
Wizard Arrows Barbarian Barrel Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Barbarian Barrel Magic Archer
Arrows Wizard
Arrows Knight Wizard Barbarian Barrel Magic Archer
Arrows Wizard Magic Archer
Knight Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Wizard Barbarian Barrel Magic Archer
Magic Archer Arrows Wizard Barbarian Barrel
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Magic Archer
Arrows Wizard Barbarian Barrel Magic Archer
Magic Archer
Arrows Wizard
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Magic Archer
Arrows Wizard Barbarian Barrel Magic Archer
Arrows Wizard Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Wizard Magic Archer
Wizard
Arrows Wizard Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Barbarian Barrel Skeleton Army Magic Archer
Arrows Wizard Magic Archer
Arrows Barbarian Barrel
Knight Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows
Magic Archer
Magic Archer
Barbarian Barrel Magic Archer

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